mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
87
unequal.c
87
unequal.c
@ -156,7 +156,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -190,7 +190,7 @@ static void decode_params(game_params *ret, char const *string)
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}
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char ret[80];
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@ -203,7 +203,7 @@ static char *encode_params(game_params *params, int full)
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return dupstr(ret);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[80];
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@ -234,7 +234,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -245,7 +245,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->order < 3 || params->order > 32)
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return "Order must be between 3 and 32";
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@ -288,7 +288,7 @@ static game_state *blank_game(int order, int adjacent)
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return state;
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}
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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game_state *ret = blank_game(state->order, state->adjacent);
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int o2 = state->order*state->order, o3 = o2*state->order;
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@ -446,12 +446,12 @@ static int c2n(int c, int order) {
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return -1;
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}
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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int x, y, len, n;
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char *ret, *p;
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@ -829,7 +829,8 @@ static int solver_state(game_state *state, int maxdiff)
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return 1;
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}
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static game_state *solver_hint(game_state *state, int *diff_r, int mindiff, int maxdiff)
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static game_state *solver_hint(const game_state *state, int *diff_r,
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int mindiff, int maxdiff)
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{
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game_state *ret = dup_game(state);
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int diff, r = 0;
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@ -1190,11 +1191,11 @@ generate:
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return ret;
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}
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static game_state *load_game(const game_params *params, char *desc,
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static game_state *load_game(const game_params *params, const char *desc,
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char **why_r)
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{
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game_state *state = blank_game(params->order, params->adjacent);
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char *p = desc;
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const char *p = desc;
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int i = 0, n, o = params->order, x, y;
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char *why = NULL;
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@ -1276,7 +1277,8 @@ fail:
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return NULL;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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game_state *state = load_game(params, desc, NULL);
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if (!state) {
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@ -1286,7 +1288,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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return state;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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char *why = NULL;
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game_state *dummy = load_game(params, desc, &why);
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@ -1298,8 +1300,8 @@ static char *validate_desc(const game_params *params, char *desc)
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return why;
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *aux, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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{
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game_state *solved;
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int r;
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@ -1327,7 +1329,7 @@ struct game_ui {
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int hshow, hpencil, hcursor; /* show state, type, and ?cursor. */
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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game_ui *ui = snew(game_ui);
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@ -1342,17 +1344,17 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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/* See solo.c; if we were pencil-mode highlighting and
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* somehow a square has just been properly filled, cancel
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@ -1373,8 +1375,9 @@ struct game_drawstate {
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int hflash;
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};
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static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
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int ox, int oy, int button)
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int ox, int oy, int button)
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{
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int x = FROMCOORD(ox), y = FROMCOORD(oy), n;
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char buf[80];
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@ -1458,7 +1461,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
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return NULL;
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}
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static game_state *execute_move(game_state *state, char *move)
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static game_state *execute_move(const game_state *state, const char *move)
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{
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game_state *ret = NULL;
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int x, y, n, i, rc;
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@ -1483,7 +1486,7 @@ static game_state *execute_move(game_state *state, char *move)
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}
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return ret;
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} else if (move[0] == 'S') {
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char *p;
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const char *p;
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ret = dup_game(state);
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ret->completed = ret->cheated = TRUE;
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@ -1525,8 +1528,8 @@ badmove:
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#define DRAW_SIZE (TILE_SIZE*ds->order + GAP_SIZE*(ds->order-1) + BORDER*2)
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static void game_compute_size(game_params *params, int tilesize,
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int *x, int *y)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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struct { int tilesize, order; } ads, *ds = &ads;
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@ -1537,7 +1540,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilesize = tilesize;
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}
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@ -1571,7 +1574,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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struct game_drawstate *ds = snew(struct game_drawstate);
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int o2 = state->order*state->order, o3 = o2*state->order;
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@ -1691,8 +1694,9 @@ static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy,
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draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
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}
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static void draw_furniture(drawing *dr, game_drawstate *ds, game_state *state,
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game_ui *ui, int x, int y, int hflash)
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static void draw_furniture(drawing *dr, game_drawstate *ds,
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const game_state *state, const game_ui *ui,
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int x, int y, int hflash)
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{
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int ox = COORD(x), oy = COORD(y), bg, hon;
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unsigned int f = GRID(state, flags, x, y);
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@ -1782,9 +1786,10 @@ static void draw_hints(drawing *dr, game_drawstate *ds, int x, int y)
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}
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int x, y, i, hchanged = 0, stale, hflash = 0;
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@ -1852,14 +1857,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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ds->hflash = hflash;
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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if (!oldstate->completed && newstate->completed &&
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!oldstate->cheated && !newstate->cheated)
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@ -1867,17 +1872,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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return state->completed ? +1 : 0;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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int pw, ph;
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@ -1887,7 +1892,7 @@ static void game_print_size(game_params *params, float *x, float *y)
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*y = ph / 100.0F;
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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int ink = print_mono_colour(dr, 0);
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int x, y, o = state->order, ox, oy, n;
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