Giant const patch of doom: add a 'const' to every parameter in every

puzzle backend function which ought to have it, and propagate those
consts through to per-puzzle subroutines as needed.

I've recently had to do that to a few specific parameters which were
being misused by particular puzzles (r9657, r9830), which suggests
that it's probably a good idea to do the whole lot pre-emptively
before the next such problem shows up.

[originally from svn r9832]
[r9657 == 3b250baa02a7332510685948bf17576c397b8ceb]
[r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
Simon Tatham
2013-04-13 10:37:32 +00:00
parent 339329449f
commit 251b21c418
45 changed files with 1856 additions and 1655 deletions

View File

@ -156,7 +156,7 @@ static void free_params(game_params *params)
sfree(params);
}
static game_params *dup_params(game_params *params)
static game_params *dup_params(const game_params *params)
{
game_params *ret = snew(game_params);
*ret = *params; /* structure copy */
@ -190,7 +190,7 @@ static void decode_params(game_params *ret, char const *string)
}
}
static char *encode_params(game_params *params, int full)
static char *encode_params(const game_params *params, int full)
{
char ret[80];
@ -203,7 +203,7 @@ static char *encode_params(game_params *params, int full)
return dupstr(ret);
}
static config_item *game_configure(game_params *params)
static config_item *game_configure(const game_params *params)
{
config_item *ret;
char buf[80];
@ -234,7 +234,7 @@ static config_item *game_configure(game_params *params)
return ret;
}
static game_params *custom_params(config_item *cfg)
static game_params *custom_params(const config_item *cfg)
{
game_params *ret = snew(game_params);
@ -245,7 +245,7 @@ static game_params *custom_params(config_item *cfg)
return ret;
}
static char *validate_params(game_params *params, int full)
static char *validate_params(const game_params *params, int full)
{
if (params->order < 3 || params->order > 32)
return "Order must be between 3 and 32";
@ -288,7 +288,7 @@ static game_state *blank_game(int order, int adjacent)
return state;
}
static game_state *dup_game(game_state *state)
static game_state *dup_game(const game_state *state)
{
game_state *ret = blank_game(state->order, state->adjacent);
int o2 = state->order*state->order, o3 = o2*state->order;
@ -446,12 +446,12 @@ static int c2n(int c, int order) {
return -1;
}
static int game_can_format_as_text_now(game_params *params)
static int game_can_format_as_text_now(const game_params *params)
{
return TRUE;
}
static char *game_text_format(game_state *state)
static char *game_text_format(const game_state *state)
{
int x, y, len, n;
char *ret, *p;
@ -829,7 +829,8 @@ static int solver_state(game_state *state, int maxdiff)
return 1;
}
static game_state *solver_hint(game_state *state, int *diff_r, int mindiff, int maxdiff)
static game_state *solver_hint(const game_state *state, int *diff_r,
int mindiff, int maxdiff)
{
game_state *ret = dup_game(state);
int diff, r = 0;
@ -1190,11 +1191,11 @@ generate:
return ret;
}
static game_state *load_game(const game_params *params, char *desc,
static game_state *load_game(const game_params *params, const char *desc,
char **why_r)
{
game_state *state = blank_game(params->order, params->adjacent);
char *p = desc;
const char *p = desc;
int i = 0, n, o = params->order, x, y;
char *why = NULL;
@ -1276,7 +1277,8 @@ fail:
return NULL;
}
static game_state *new_game(midend *me, game_params *params, char *desc)
static game_state *new_game(midend *me, const game_params *params,
const char *desc)
{
game_state *state = load_game(params, desc, NULL);
if (!state) {
@ -1286,7 +1288,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
return state;
}
static char *validate_desc(const game_params *params, char *desc)
static char *validate_desc(const game_params *params, const char *desc)
{
char *why = NULL;
game_state *dummy = load_game(params, desc, &why);
@ -1298,8 +1300,8 @@ static char *validate_desc(const game_params *params, char *desc)
return why;
}
static char *solve_game(game_state *state, game_state *currstate,
char *aux, char **error)
static char *solve_game(const game_state *state, const game_state *currstate,
const char *aux, char **error)
{
game_state *solved;
int r;
@ -1327,7 +1329,7 @@ struct game_ui {
int hshow, hpencil, hcursor; /* show state, type, and ?cursor. */
};
static game_ui *new_ui(game_state *state)
static game_ui *new_ui(const game_state *state)
{
game_ui *ui = snew(game_ui);
@ -1342,17 +1344,17 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
static char *encode_ui(game_ui *ui)
static char *encode_ui(const game_ui *ui)
{
return NULL;
}
static void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, const char *encoding)
{
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
static void game_changed_state(game_ui *ui, const game_state *oldstate,
const game_state *newstate)
{
/* See solo.c; if we were pencil-mode highlighting and
* somehow a square has just been properly filled, cancel
@ -1373,8 +1375,9 @@ struct game_drawstate {
int hflash;
};
static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
int ox, int oy, int button)
static char *interpret_move(const game_state *state, game_ui *ui,
const game_drawstate *ds,
int ox, int oy, int button)
{
int x = FROMCOORD(ox), y = FROMCOORD(oy), n;
char buf[80];
@ -1458,7 +1461,7 @@ static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate
return NULL;
}
static game_state *execute_move(game_state *state, char *move)
static game_state *execute_move(const game_state *state, const char *move)
{
game_state *ret = NULL;
int x, y, n, i, rc;
@ -1483,7 +1486,7 @@ static game_state *execute_move(game_state *state, char *move)
}
return ret;
} else if (move[0] == 'S') {
char *p;
const char *p;
ret = dup_game(state);
ret->completed = ret->cheated = TRUE;
@ -1525,8 +1528,8 @@ badmove:
#define DRAW_SIZE (TILE_SIZE*ds->order + GAP_SIZE*(ds->order-1) + BORDER*2)
static void game_compute_size(game_params *params, int tilesize,
int *x, int *y)
static void game_compute_size(const game_params *params, int tilesize,
int *x, int *y)
{
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize, order; } ads, *ds = &ads;
@ -1537,7 +1540,7 @@ static void game_compute_size(game_params *params, int tilesize,
}
static void game_set_size(drawing *dr, game_drawstate *ds,
game_params *params, int tilesize)
const game_params *params, int tilesize)
{
ds->tilesize = tilesize;
}
@ -1571,7 +1574,7 @@ static float *game_colours(frontend *fe, int *ncolours)
return ret;
}
static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
int o2 = state->order*state->order, o3 = o2*state->order;
@ -1691,8 +1694,9 @@ static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy,
draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
}
static void draw_furniture(drawing *dr, game_drawstate *ds, game_state *state,
game_ui *ui, int x, int y, int hflash)
static void draw_furniture(drawing *dr, game_drawstate *ds,
const game_state *state, const game_ui *ui,
int x, int y, int hflash)
{
int ox = COORD(x), oy = COORD(y), bg, hon;
unsigned int f = GRID(state, flags, x, y);
@ -1782,9 +1786,10 @@ static void draw_hints(drawing *dr, game_drawstate *ds, int x, int y)
}
}
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
static void game_redraw(drawing *dr, game_drawstate *ds,
const game_state *oldstate, const game_state *state,
int dir, const game_ui *ui,
float animtime, float flashtime)
{
int x, y, i, hchanged = 0, stale, hflash = 0;
@ -1852,14 +1857,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
ds->hflash = hflash;
}
static float game_anim_length(game_state *oldstate, game_state *newstate,
int dir, game_ui *ui)
static float game_anim_length(const game_state *oldstate,
const game_state *newstate, int dir, game_ui *ui)
{
return 0.0F;
}
static float game_flash_length(game_state *oldstate, game_state *newstate,
int dir, game_ui *ui)
static float game_flash_length(const game_state *oldstate,
const game_state *newstate, int dir, game_ui *ui)
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)
@ -1867,17 +1872,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
static int game_status(game_state *state)
static int game_status(const game_state *state)
{
return state->completed ? +1 : 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
static int game_timing_state(const game_state *state, game_ui *ui)
{
return TRUE;
}
static void game_print_size(game_params *params, float *x, float *y)
static void game_print_size(const game_params *params, float *x, float *y)
{
int pw, ph;
@ -1887,7 +1892,7 @@ static void game_print_size(game_params *params, float *x, float *y)
*y = ph / 100.0F;
}
static void game_print(drawing *dr, game_state *state, int tilesize)
static void game_print(drawing *dr, const game_state *state, int tilesize)
{
int ink = print_mono_colour(dr, 0);
int x, y, o = state->order, ox, oy, n;