Giant const patch of doom: add a 'const' to every parameter in every

puzzle backend function which ought to have it, and propagate those
consts through to per-puzzle subroutines as needed.

I've recently had to do that to a few specific parameters which were
being misused by particular puzzles (r9657, r9830), which suggests
that it's probably a good idea to do the whole lot pre-emptively
before the next such problem shows up.

[originally from svn r9832]
[r9657 == 3b250baa02a7332510685948bf17576c397b8ceb]
[r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
Simon Tatham
2013-04-13 10:37:32 +00:00
parent 339329449f
commit 251b21c418
45 changed files with 1856 additions and 1655 deletions

View File

@ -150,7 +150,7 @@ static void free_params(game_params *params)
sfree(params);
}
static game_params *dup_params(game_params *params)
static game_params *dup_params(const game_params *params)
{
game_params *ret = snew(game_params);
*ret = *params; /* structure copy */
@ -188,7 +188,7 @@ static void decode_params(game_params *params, char const *string)
}
}
static char *encode_params(game_params *params, int full)
static char *encode_params(const game_params *params, int full)
{
char ret[80];
@ -201,7 +201,7 @@ static char *encode_params(game_params *params, int full)
return dupstr(ret);
}
static config_item *game_configure(game_params *params)
static config_item *game_configure(const game_params *params)
{
config_item *ret;
char buf[80];
@ -232,7 +232,7 @@ static config_item *game_configure(game_params *params)
return ret;
}
static game_params *custom_params(config_item *cfg)
static game_params *custom_params(const config_item *cfg)
{
game_params *ret = snew(game_params);
@ -243,7 +243,7 @@ static game_params *custom_params(config_item *cfg)
return ret;
}
static char *validate_params(game_params *params, int full)
static char *validate_params(const game_params *params, int full)
{
if (params->w < 3 || params->w > 26)
return "Grid size must be between 3 and 26";
@ -810,7 +810,7 @@ static char *validate_grid_desc(const char **pdesc, int range, int area)
return NULL;
}
static char *validate_desc(const game_params *params, char *desc)
static char *validate_desc(const game_params *params, const char *desc)
{
int w = params->w, a = w*w;
const char *p = desc;
@ -818,7 +818,7 @@ static char *validate_desc(const game_params *params, char *desc)
return validate_grid_desc(&p, w, a);
}
static char *spec_to_grid(char *desc, digit *grid, int area)
static const char *spec_to_grid(const char *desc, digit *grid, int area)
{
int i = 0;
while (*desc && *desc != ',') {
@ -843,7 +843,8 @@ static char *spec_to_grid(char *desc, digit *grid, int area)
return desc;
}
static game_state *new_game(midend *me, game_params *params, char *desc)
static game_state *new_game(midend *me, const game_params *params,
const char *desc)
{
int w = params->w, a = w*w;
game_state *state = snew(game_state);
@ -875,7 +876,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
return state;
}
static game_state *dup_game(game_state *state)
static game_state *dup_game(const game_state *state)
{
int w = state->par.w, a = w*w;
game_state *ret = snew(game_state);
@ -908,8 +909,8 @@ static void free_game(game_state *state)
sfree(state);
}
static char *solve_game(game_state *state, game_state *currstate,
char *aux, char **error)
static char *solve_game(const game_state *state, const game_state *currstate,
const char *aux, char **error)
{
int w = state->par.w, a = w*w;
int i, ret;
@ -942,12 +943,12 @@ static char *solve_game(game_state *state, game_state *currstate,
return out;
}
static int game_can_format_as_text_now(game_params *params)
static int game_can_format_as_text_now(const game_params *params)
{
return TRUE;
}
static char *game_text_format(game_state *state)
static char *game_text_format(const game_state *state)
{
int w = state->par.w;
int x, y;
@ -1015,7 +1016,7 @@ struct game_ui {
int edgepos;
};
static game_ui *new_ui(game_state *state)
static game_ui *new_ui(const game_state *state)
{
game_ui *ui = snew(game_ui);
@ -1031,17 +1032,17 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
static char *encode_ui(game_ui *ui)
static char *encode_ui(const game_ui *ui)
{
return NULL;
}
static void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, const char *encoding)
{
}
static void game_changed_state(game_ui *ui, game_state *oldstate,
game_state *newstate)
static void game_changed_state(game_ui *ui, const game_state *oldstate,
const game_state *newstate)
{
int w = newstate->par.w;
/*
@ -1093,7 +1094,7 @@ struct game_drawstate {
digit *sequence;
};
static int check_errors(game_state *state, long *errors)
static int check_errors(const game_state *state, long *errors)
{
int w = state->par.w, a = w*w;
digit *grid = state->grid;
@ -1213,8 +1214,9 @@ static int find_in_sequence(digit *seq, int len, digit n)
return -1;
}
static char *interpret_move(game_state *state, game_ui *ui,
const game_drawstate *ds, int x, int y, int button)
static char *interpret_move(const game_state *state, game_ui *ui,
const game_drawstate *ds,
int x, int y, int button)
{
int w = state->par.w;
int tx, ty;
@ -1353,7 +1355,7 @@ static char *interpret_move(game_state *state, game_ui *ui,
return NULL;
}
static game_state *execute_move(game_state *from, char *move)
static game_state *execute_move(const game_state *from, const char *move)
{
int w = from->par.w, a = w*w;
game_state *ret;
@ -1451,8 +1453,8 @@ static game_state *execute_move(game_state *from, char *move)
#define SIZE(w) ((w) * TILESIZE + 2*BORDER + LEGEND)
static void game_compute_size(game_params *params, int tilesize,
int *x, int *y)
static void game_compute_size(const game_params *params, int tilesize,
int *x, int *y)
{
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize; } ads, *ds = &ads;
@ -1462,7 +1464,7 @@ static void game_compute_size(game_params *params, int tilesize,
}
static void game_set_size(drawing *dr, game_drawstate *ds,
game_params *params, int tilesize)
const game_params *params, int tilesize)
{
ds->tilesize = tilesize;
}
@ -1497,7 +1499,7 @@ static float *game_colours(frontend *fe, int *ncolours)
return ret;
}
static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
{
int w = state->par.w, a = w*w;
struct game_drawstate *ds = snew(struct game_drawstate);
@ -1703,9 +1705,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int x, int y, long tile,
draw_update(dr, cx, cy, cw, ch);
}
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
static void game_redraw(drawing *dr, game_drawstate *ds,
const game_state *oldstate, const game_state *state,
int dir, const game_ui *ui,
float animtime, float flashtime)
{
int w = state->par.w /*, a = w*w */;
int x, y, i, j;
@ -1814,14 +1817,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
}
}
static float game_anim_length(game_state *oldstate, game_state *newstate,
int dir, game_ui *ui)
static float game_anim_length(const game_state *oldstate,
const game_state *newstate, int dir, game_ui *ui)
{
return 0.0F;
}
static float game_flash_length(game_state *oldstate, game_state *newstate,
int dir, game_ui *ui)
static float game_flash_length(const game_state *oldstate,
const game_state *newstate, int dir, game_ui *ui)
{
if (!oldstate->completed && newstate->completed &&
!oldstate->cheated && !newstate->cheated)
@ -1829,19 +1832,19 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
static int game_status(game_state *state)
static int game_status(const game_state *state)
{
return state->completed ? +1 : 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
static int game_timing_state(const game_state *state, game_ui *ui)
{
if (state->completed)
return FALSE;
return TRUE;
}
static void game_print_size(game_params *params, float *x, float *y)
static void game_print_size(const game_params *params, float *x, float *y)
{
int pw, ph;
@ -1853,7 +1856,7 @@ static void game_print_size(game_params *params, float *x, float *y)
*y = ph / 100.0F;
}
static void game_print(drawing *dr, game_state *state, int tilesize)
static void game_print(drawing *dr, const game_state *state, int tilesize)
{
int w = state->par.w;
int ink = print_mono_colour(dr, 0);