mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
@ -130,7 +130,7 @@ static void free_params(game_params *params)
|
||||
sfree(params);
|
||||
}
|
||||
|
||||
static game_params *dup_params(game_params *params)
|
||||
static game_params *dup_params(const game_params *params)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
*ret = *params; /* structure copy */
|
||||
@ -153,24 +153,24 @@ static void decode_params(game_params *params, char const *string)
|
||||
}
|
||||
}
|
||||
|
||||
static char *encode_params(game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
{
|
||||
char buf[256];
|
||||
sprintf(buf, "%dx%dn%d", params->w, params->h, params->k);
|
||||
return dupstr(buf);
|
||||
}
|
||||
|
||||
static config_item *game_configure(game_params *params)
|
||||
static config_item *game_configure(const game_params *params)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static game_params *custom_params(config_item *cfg)
|
||||
static game_params *custom_params(const config_item *cfg)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static char *validate_params(game_params *params, int full)
|
||||
static char *validate_params(const game_params *params, int full)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@ -646,12 +646,13 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
return desc;
|
||||
}
|
||||
|
||||
static char *validate_desc(const game_params *params, char *desc)
|
||||
static char *validate_desc(const game_params *params, const char *desc)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static game_state *new_game(midend *me, game_params *params, char *desc)
|
||||
static game_state *new_game(midend *me, const game_params *params,
|
||||
const char *desc)
|
||||
{
|
||||
game_state *state = snew(game_state);
|
||||
|
||||
@ -660,7 +661,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
|
||||
return state;
|
||||
}
|
||||
|
||||
static game_state *dup_game(game_state *state)
|
||||
static game_state *dup_game(const game_state *state)
|
||||
{
|
||||
game_state *ret = snew(game_state);
|
||||
|
||||
@ -674,23 +675,23 @@ static void free_game(game_state *state)
|
||||
sfree(state);
|
||||
}
|
||||
|
||||
static char *solve_game(game_state *state, game_state *currstate,
|
||||
char *aux, char **error)
|
||||
static char *solve_game(const game_state *state, const game_state *currstate,
|
||||
const char *aux, char **error)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(game_params *params)
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static char *game_text_format(game_state *state)
|
||||
static char *game_text_format(const game_state *state)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static game_ui *new_ui(game_state *state)
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@ -699,17 +700,17 @@ static void free_ui(game_ui *ui)
|
||||
{
|
||||
}
|
||||
|
||||
static char *encode_ui(game_ui *ui)
|
||||
static char *encode_ui(const game_ui *ui)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void decode_ui(game_ui *ui, char *encoding)
|
||||
static void decode_ui(game_ui *ui, const char *encoding)
|
||||
{
|
||||
}
|
||||
|
||||
static void game_changed_state(game_ui *ui, game_state *oldstate,
|
||||
game_state *newstate)
|
||||
static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
||||
const game_state *newstate)
|
||||
{
|
||||
}
|
||||
|
||||
@ -718,13 +719,14 @@ struct game_drawstate {
|
||||
int FIXME;
|
||||
};
|
||||
|
||||
static char *interpret_move(game_state *state, game_ui *ui,
|
||||
const game_drawstate *ds, int x, int y, int button)
|
||||
static char *interpret_move(const game_state *state, game_ui *ui,
|
||||
const game_drawstate *ds,
|
||||
int x, int y, int button)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static game_state *execute_move(game_state *state, char *move)
|
||||
static game_state *execute_move(const game_state *state, const char *move)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@ -733,14 +735,14 @@ static game_state *execute_move(game_state *state, char *move)
|
||||
* Drawing routines.
|
||||
*/
|
||||
|
||||
static void game_compute_size(game_params *params, int tilesize,
|
||||
int *x, int *y)
|
||||
static void game_compute_size(const game_params *params, int tilesize,
|
||||
int *x, int *y)
|
||||
{
|
||||
*x = *y = 10 * tilesize; /* FIXME */
|
||||
}
|
||||
|
||||
static void game_set_size(drawing *dr, game_drawstate *ds,
|
||||
game_params *params, int tilesize)
|
||||
const game_params *params, int tilesize)
|
||||
{
|
||||
ds->tilesize = tilesize;
|
||||
}
|
||||
@ -755,7 +757,7 @@ static float *game_colours(frontend *fe, int *ncolours)
|
||||
return ret;
|
||||
}
|
||||
|
||||
static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
|
||||
static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
||||
{
|
||||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
|
||||
@ -770,9 +772,10 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
||||
sfree(ds);
|
||||
}
|
||||
|
||||
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
||||
game_state *state, int dir, game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
static void game_redraw(drawing *dr, game_drawstate *ds,
|
||||
const game_state *oldstate, const game_state *state,
|
||||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
/*
|
||||
* The initial contents of the window are not guaranteed and
|
||||
@ -783,33 +786,33 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
||||
draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND);
|
||||
}
|
||||
|
||||
static float game_anim_length(game_state *oldstate, game_state *newstate,
|
||||
int dir, game_ui *ui)
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
const game_state *newstate, int dir, game_ui *ui)
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
static float game_flash_length(game_state *oldstate, game_state *newstate,
|
||||
int dir, game_ui *ui)
|
||||
static float game_flash_length(const game_state *oldstate,
|
||||
const game_state *newstate, int dir, game_ui *ui)
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
static int game_status(game_state *state)
|
||||
static int game_status(const game_state *state)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(game_state *state, game_ui *ui)
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void game_print_size(game_params *params, float *x, float *y)
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
{
|
||||
}
|
||||
|
||||
static void game_print(drawing *dr, game_state *state, int tilesize)
|
||||
static void game_print(drawing *dr, const game_state *state, int tilesize)
|
||||
{
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user