mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Giant const patch of doom: add a 'const' to every parameter in every
puzzle backend function which ought to have it, and propagate those consts through to per-puzzle subroutines as needed. I've recently had to do that to a few specific parameters which were being misused by particular puzzles (r9657, r9830), which suggests that it's probably a good idea to do the whole lot pre-emptively before the next such problem shows up. [originally from svn r9832] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb] [r9830 == 0b93de904a98f119b1a95d3a53029f1ed4bfb9b3]
This commit is contained in:
@ -195,7 +195,7 @@ static void free_params(game_params *params)
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sfree(params);
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}
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static game_params *dup_params(game_params *params)
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static game_params *dup_params(const game_params *params)
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{
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game_params *ret = snew(game_params);
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*ret = *params; /* structure copy */
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@ -221,7 +221,7 @@ static void decode_params(game_params *params, char const *string)
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}
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}
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static char *encode_params(game_params *params, int full)
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static char *encode_params(const game_params *params, int full)
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{
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char data[256];
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@ -234,7 +234,7 @@ static char *encode_params(game_params *params, int full)
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return dupstr(data);
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}
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static config_item *game_configure(game_params *params)
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static config_item *game_configure(const game_params *params)
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{
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config_item *ret;
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char buf[80];
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@ -267,7 +267,7 @@ static config_item *game_configure(game_params *params)
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return ret;
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}
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static game_params *custom_params(config_item *cfg)
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static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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@ -278,7 +278,7 @@ static game_params *custom_params(config_item *cfg)
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return ret;
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}
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static char *validate_params(game_params *params, int full)
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static char *validate_params(const game_params *params, int full)
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{
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if (params->w > MAXWID)
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return "Width must be at most " STR(MAXWID);
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@ -891,7 +891,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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return ret;
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}
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static char *validate_desc(const game_params *params, char *desc)
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static char *validate_desc(const game_params *params, const char *desc)
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{
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int w = params->w, h = params->h, wh = w*h;
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int *active, *link;
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@ -1001,7 +1001,8 @@ static char *validate_desc(const game_params *params, char *desc)
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return ret;
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}
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static game_state *new_game(midend *me, game_params *params, char *desc)
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static game_state *new_game(midend *me, const game_params *params,
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const char *desc)
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{
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int w = params->w, h = params->h, wh = w*h;
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game_state *state;
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@ -1083,7 +1084,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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return state;
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}
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static game_state *dup_game(game_state *state)
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static game_state *dup_game(const game_state *state)
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{
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int w = state->w, h = state->h, wh = w*h;
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game_state *ret = snew(game_state);
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@ -1124,8 +1125,8 @@ static void free_game(game_state *state)
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sfree(state);
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}
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static char *solve_game(game_state *state, game_state *currstate,
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char *aux, char **error)
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *aux, char **error)
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{
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int *moves;
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int nmoves;
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@ -1168,12 +1169,12 @@ static char *solve_game(game_state *state, game_state *currstate,
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return ret;
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}
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static int game_can_format_as_text_now(game_params *params)
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static int game_can_format_as_text_now(const game_params *params)
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{
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return TRUE;
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}
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static char *game_text_format(game_state *state)
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static char *game_text_format(const game_state *state)
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{
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return board_text_format(state->w, state->h, state->board,
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state->imm->forcefield);
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@ -1188,7 +1189,7 @@ struct game_ui {
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int *bfs_queue; /* used as scratch in interpret_move */
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};
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static game_ui *new_ui(game_state *state)
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static game_ui *new_ui(const game_state *state)
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{
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int w = state->w, h = state->h, wh = w*h;
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game_ui *ui = snew(game_ui);
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@ -1210,17 +1211,17 @@ static void free_ui(game_ui *ui)
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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static char *encode_ui(const game_ui *ui)
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{
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return NULL;
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}
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static void decode_ui(game_ui *ui, char *encoding)
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static void decode_ui(game_ui *ui, const char *encoding)
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{
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}
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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static void game_changed_state(game_ui *ui, const game_state *oldstate,
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const game_state *newstate)
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{
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}
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@ -1242,8 +1243,9 @@ struct game_drawstate {
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int started;
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};
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static char *interpret_move(game_state *state, game_ui *ui,
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const game_drawstate *ds, int x, int y, int button)
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static char *interpret_move(const game_state *state, game_ui *ui,
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const game_drawstate *ds,
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int x, int y, int button)
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{
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int w = state->w, h = state->h, wh = w*h;
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int tx, ty, i, j;
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@ -1458,7 +1460,7 @@ static int move_piece(int w, int h, const unsigned char *src,
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return TRUE;
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}
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static game_state *execute_move(game_state *state, char *move)
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static game_state *execute_move(const game_state *state, const char *move)
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{
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int w = state->w, h = state->h /* , wh = w*h */;
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char c;
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@ -1595,8 +1597,8 @@ static game_state *execute_move(game_state *state, char *move)
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* Drawing routines.
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*/
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static void game_compute_size(game_params *params, int tilesize,
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int *x, int *y)
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static void game_compute_size(const game_params *params, int tilesize,
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int *x, int *y)
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{
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/* fool the macros */
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struct dummy { int tilesize; } dummy, *ds = &dummy;
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@ -1607,7 +1609,7 @@ static void game_compute_size(game_params *params, int tilesize,
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}
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static void game_set_size(drawing *dr, game_drawstate *ds,
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game_params *params, int tilesize)
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const game_params *params, int tilesize)
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{
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ds->tilesize = tilesize;
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}
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@ -1667,7 +1669,7 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
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static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
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{
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int w = state->w, h = state->h, wh = w*h;
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struct game_drawstate *ds = snew(struct game_drawstate);
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@ -2115,9 +2117,10 @@ static unsigned long find_piecepart(int w, int h, int *dsf, int x, int y)
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return val;
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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game_state *state, int dir, game_ui *ui,
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float animtime, float flashtime)
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static void game_redraw(drawing *dr, game_drawstate *ds,
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const game_state *oldstate, const game_state *state,
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int dir, const game_ui *ui,
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float animtime, float flashtime)
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{
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int w = state->w, h = state->h, wh = w*h;
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unsigned char *board;
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@ -2277,14 +2280,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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sfree(board);
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}
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static float game_anim_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_anim_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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return 0.0F;
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}
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static float game_flash_length(game_state *oldstate, game_state *newstate,
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int dir, game_ui *ui)
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static float game_flash_length(const game_state *oldstate,
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const game_state *newstate, int dir, game_ui *ui)
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{
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if (oldstate->completed < 0 && newstate->completed >= 0)
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return FLASH_TIME;
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@ -2292,21 +2295,21 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
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return 0.0F;
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}
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static int game_status(game_state *state)
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static int game_status(const game_state *state)
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{
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return state->completed ? +1 : 0;
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}
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static int game_timing_state(game_state *state, game_ui *ui)
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static int game_timing_state(const game_state *state, game_ui *ui)
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{
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return TRUE;
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}
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static void game_print_size(game_params *params, float *x, float *y)
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static void game_print_size(const game_params *params, float *x, float *y)
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{
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}
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static void game_print(drawing *dr, game_state *state, int tilesize)
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static void game_print(drawing *dr, const game_state *state, int tilesize)
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{
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}
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