Phil Bordelon points out that the general convention is to orient

rectangular presets in a portrait fashion.

[originally from svn r6217]
This commit is contained in:
Simon Tatham
2005-08-25 08:07:44 +00:00
parent 163d62b07f
commit 2520b86965

View File

@ -395,7 +395,7 @@ static const struct {
{ "10x10 Easy", { 10, 10, 0 } },
{ "10x10 Hard", { 10, 10, 2 } },
{ "15x15 Easy", { 15, 15, 0 } },
{ "20x30 Easy", { 20, 30, 0 } }
{ "30x20 Easy", { 30, 20, 0 } }
};
static int game_fetch_preset(int i, char **name, game_params **params)