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Phil Bordelon points out that the general convention is to orient
rectangular presets in a portrait fashion. [originally from svn r6217]
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2
loopy.c
2
loopy.c
@ -395,7 +395,7 @@ static const struct {
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{ "10x10 Easy", { 10, 10, 0 } },
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{ "10x10 Easy", { 10, 10, 0 } },
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{ "10x10 Hard", { 10, 10, 2 } },
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{ "10x10 Hard", { 10, 10, 2 } },
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{ "15x15 Easy", { 15, 15, 0 } },
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{ "15x15 Easy", { 15, 15, 0 } },
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{ "20x30 Easy", { 20, 30, 0 } }
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{ "30x20 Easy", { 30, 20, 0 } }
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};
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};
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static int game_fetch_preset(int i, char **name, game_params **params)
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static int game_fetch_preset(int i, char **name, game_params **params)
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