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js: Don't bother resizing offscreen canvas at startup
It will get its size set soon enough once we know the size of the puzzle anyway.
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@ -245,8 +245,6 @@ function initPuzzle() {
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// Construct the off-screen canvas used for double buffering.
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// Construct the off-screen canvas used for double buffering.
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onscreen_canvas = document.getElementById("puzzlecanvas");
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onscreen_canvas = document.getElementById("puzzlecanvas");
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offscreen_canvas = document.createElement("canvas");
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offscreen_canvas = document.createElement("canvas");
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offscreen_canvas.width = onscreen_canvas.width;
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offscreen_canvas.height = onscreen_canvas.height;
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// Stop right-clicks on the puzzle from popping up a context menu.
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// Stop right-clicks on the puzzle from popping up a context menu.
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// We need those right-clicks!
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// We need those right-clicks!
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