From 263a39e7e55add9b48627f4bf54b753ca973596d Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Tue, 28 Jun 2005 08:06:56 +0000 Subject: [PATCH] Move a rogue declaration to the top of its block. [originally from svn r6027] --- net.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/net.c b/net.c index 6feabda..3b1339a 100644 --- a/net.c +++ b/net.c @@ -1981,6 +1981,7 @@ static char *interpret_move(game_state *state, game_ui *ui, sprintf(buf, "L%d,%d", tx, ty); return dupstr(buf); } else if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { + char buf[80]; /* * The left and right buttons have no effect if clicked on a @@ -1993,7 +1994,6 @@ static char *interpret_move(game_state *state, game_ui *ui, * Otherwise, turn the tile one way or the other. Left button * turns anticlockwise; right button turns clockwise. */ - char buf[80]; sprintf(buf, "%c%d,%d", (button == LEFT_BUTTON ? 'A' : 'C'), tx, ty); return dupstr(buf); } else if (button == 'J') {