Removed DS_FULL (it wasn't used)

This commit is contained in:
Kevin Lyles
2015-06-08 15:48:03 -05:00
committed by Simon Tatham
parent 6bbfa6fe28
commit 26b5e2c6bf

View File

@ -1746,11 +1746,10 @@ struct game_drawstate {
#define DS_ERROR 0x10 #define DS_ERROR 0x10
#define DS_CURSOR 0x20 #define DS_CURSOR 0x20
#define DS_SET 0x40 #define DS_SET 0x40
#define DS_FULL 0x80 #define DS_NOTPOS 0x80
#define DS_NOTPOS 0x100 #define DS_NOTNEG 0x100
#define DS_NOTNEG 0x200 #define DS_NOTNEU 0x200
#define DS_NOTNEU 0x400 #define DS_FLASH 0x400
#define DS_FLASH 0x800
#define PREFERRED_TILE_SIZE 32 #define PREFERRED_TILE_SIZE 32
#define TILE_SIZE (ds->tilesize) #define TILE_SIZE (ds->tilesize)
@ -2199,7 +2198,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
if ((count > target) || if ((count > target) ||
(count < target && !count_rowcol(state, i, COLUMN, -1))) (count < target && !count_rowcol(state, i, COLUMN, -1)))
c |= DS_ERROR; c |= DS_ERROR;
if (count == target) c |= DS_FULL;
if (c != ds->colwhat[i*3+which] || !ds->started) { if (c != ds->colwhat[i*3+which] || !ds->started) {
draw_num(dr, ds, COLUMN, which, i, c, draw_num(dr, ds, COLUMN, which, i, c,
state->common->colcount[i*3+which]); state->common->colcount[i*3+which]);
@ -2213,7 +2211,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
if ((count > target) || if ((count > target) ||
(count < target && !count_rowcol(state, i, ROW, -1))) (count < target && !count_rowcol(state, i, ROW, -1)))
c |= DS_ERROR; c |= DS_ERROR;
if (count == target) c |= DS_FULL;
if (c != ds->rowwhat[i*3+which] || !ds->started) { if (c != ds->rowwhat[i*3+which] || !ds->started) {
draw_num(dr, ds, ROW, which, i, c, draw_num(dr, ds, ROW, which, i, c,
state->common->rowcount[i*3+which]); state->common->rowcount[i*3+which]);