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Allow repeated "solve" operations in Guess
Since using the "solve" option doesn't consume a guess, it's safe to allow it to occur multiple times. Without this, selecting "solve" a second time causes an assertion failure because solve() returns a move string that's rejected by execute_move(). Possible solve() could instead refuse to solve an already-solved puzzle, but that seems needlessly pedantic. [fixes c84af670b52f09e9e47587584c0559c508d4a37d]
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4
guess.c
4
guess.c
@ -946,13 +946,13 @@ static game_state *execute_move(const game_state *from, const char *move)
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game_state *ret;
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const char *p;
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/* No moves are allowed once the game is solved. */
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if (from->solved) return NULL;
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if (!strcmp(move, "S")) {
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ret = dup_game(from);
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ret->solved = -1;
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return ret;
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} else if (move[0] == 'G') {
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/* No guesses are allowed once the game is solved. */
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if (from->solved) return NULL;
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p = move+1;
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ret = dup_game(from);
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