mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 16:32:13 -07:00
The addition of a `Copy' menu item on OS X was really beginning to
strain my unconventional menu organisation, so I've reverted to having `File' and `Edit' menus like everyone else. [originally from svn r5727]
This commit is contained in:
37
osx.m
37
osx.m
@ -60,13 +60,9 @@
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* nested sheet. On the other hand I think there are good
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* practical reasons for wanting it that way. Uncertain.
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*
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* - User feedback suggests we should have `File' and `Edit' menus
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* like everyone else, so some menu reorg is probably required,
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* along with some documentation rewording.
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*
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* - User feedback also dislikes nothing happening when you start
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* the app; they suggest a finder-like window containing an icon
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* for each puzzle type, enabling you to start one easily. Needs
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* - User feedback dislikes nothing happening when you start the
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* app; they suggest a finder-like window containing an icon for
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* each puzzle type, enabling you to start one easily. Needs
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* thought.
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*
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* Grotty implementation details that could probably be improved:
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@ -1151,12 +1147,12 @@ void status_bar(frontend *fe, char *text)
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@interface AppController : NSObject
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{
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}
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- (void)newGame:(id)sender;
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- (void)newGameWindow:(id)sender;
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@end
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@implementation AppController
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- (void)newGame:(id)sender
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- (void)newGameWindow:(id)sender
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{
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const game *g = [sender getPayload];
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id win;
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@ -1175,7 +1171,7 @@ void status_bar(frontend *fe, char *text)
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id item =
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initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
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menu, gamelist[i]->name, "", self,
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@selector(newGame:));
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@selector(newGameWindow:));
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[item setPayload:(void *)gamelist[i]];
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}
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}
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@ -1216,30 +1212,31 @@ int main(int argc, char **argv)
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item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
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[NSApp setAppleMenu: menu];
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menu = newsubmenu([NSApp mainMenu], "Open");
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menu = newsubmenu([NSApp mainMenu], "File");
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item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
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item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
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item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
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[menu addItem:[NSMenuItem separatorItem]];
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{
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NSMenu *submenu = newsubmenu(menu, "New Window");
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int i;
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for (i = 0; i < gamecount; i++) {
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id item =
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initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
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menu, gamelist[i]->name, "", controller,
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@selector(newGame:));
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submenu, gamelist[i]->name, "", controller,
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@selector(newGameWindow:));
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[item setPayload:(void *)gamelist[i]];
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}
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}
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menu = newsubmenu([NSApp mainMenu], "Game");
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item = newitem(menu, "New", "n", NULL, @selector(newGame:));
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item = newitem(menu, "Restart", "r", NULL, @selector(restartGame:));
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item = newitem(menu, "Specific", "", NULL, @selector(specificGame:));
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[menu addItem:[NSMenuItem separatorItem]];
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item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
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menu = newsubmenu([NSApp mainMenu], "Edit");
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item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
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item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
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[menu addItem:[NSMenuItem separatorItem]];
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item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
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[menu addItem:[NSMenuItem separatorItem]];
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item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
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menu = newsubmenu([NSApp mainMenu], "Type");
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typemenu = menu;
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25
puzzles.but
25
puzzles.but
@ -82,6 +82,10 @@ These actions are all available from the \I{Game menu}\q{Game} menu
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and via \I{keys}keyboard shortcuts, in addition to any game-specific
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actions.
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(On Mac OS X, to conform with local user interface standards, these
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actions are situated on the \I{File menu}\q{File} and \q{Edit
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menu}\q{Edit} menus instead.)
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\dt \ii\e{New game} (\q{N}, Ctrl+\q{N})
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\dd Starts a new game, with a random initial state.
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@ -99,6 +103,13 @@ game.)
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\dd Redoes a previous undone move.
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\dt \ii\e{Copy}
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\dd Copies the current state of your game to the clipboard in text
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format, so that you can paste it into (say) an e-mail client or a
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web message board if you're discussing the game with someone else.
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(Not all games support this feature.)
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\dt \I{exit}\ii\e{Quit} (\q{Q}, Ctrl+\q{Q})
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\dd Closes the application entirely.
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@ -106,8 +117,8 @@ game.)
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\H{common-id} Recreating games with the \ii{game ID}
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The \q{\i{Specific...}} option from the \I{Game menu}\q{Game} menu
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lets you see a short string (the \q{game ID}) that captures the
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initial state of the current game.
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(or the \q{File} menu, on Mac OS X) lets you see a short string (the
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\q{game ID}) that captures the initial state of the current game.
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The precise \I{ID format}format of the ID is specific to each game.
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It consists of two parts delimited by a colon (e.g., \c{c4x4:4F01,0});
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@ -151,11 +162,11 @@ command line.
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The easiest way to do this is to set up the parameters you want
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using the \q{Type} menu (see \k{common-type}), and then to select
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\q{Specific} from the \q{Game} menu (see \k{common-id}). The text in
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the \q{Game ID} box will be composed of two parts, separated by a
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colon. The first of these parts represents the game parameters (the
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size of the playing area, for example, and anything else you set
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using the \q{Type} menu).
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\q{Specific} from the \q{Game} or \q{File} menu (see \k{common-id}).
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The text in the \q{Game ID} box will be composed of two parts,
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separated by a colon. The first of these parts represents the game
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parameters (the size of the playing area, for example, and anything
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else you set using the \q{Type} menu).
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If you run the game with just that parameter text on the command
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line, it will start up with the settings you specified.
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