grid.c: fix size miscalculation in Floret tiling.

A Floret grid of height h usually alternates columns of h hexagonal
florets with columns of h-1. An exception is when h=1, in which case
alternating columns of 1 and 0 florets would leave the grid
disconnected. So in that situation all columns have 1 floret in them,
and the starting y-coordinate oscillates to make the grid tile
sensibly.

However, that special case wasn't taken account of when calculating
the grid height. As a result the anomalous extra florets in the
height-1 tiling fell off the bottom of the puzzle window.
This commit is contained in:
Simon Tatham
2020-04-12 14:37:47 +01:00
parent 97a0dc0fee
commit 2a0e91bc76

2
grid.c
View File

@ -2378,6 +2378,8 @@ static void grid_size_floret(int width, int height,
*tilesize = FLORET_TILESIZE;
*xextent = (6*px+3*qx)/2 * (width-1) + 4*qx + 2*px;
*yextent = (5*qy-4*py) * (height-1) + 4*qy + 2*ry;
if (height == 1)
*yextent += (5*qy-4*py)/2;
}
static grid *grid_new_floret(int width, int height, const char *desc)