mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Redraws during undo in Sixteen had been broken by my faffing about
with last_movement_sense (which was necessary to fix the animation when the grid was only 2 squares wide in either dimension). Movement sense is now inverted if the move being animated is an undo. [originally from svn r4191]
This commit is contained in:
31
sixteen.c
31
sixteen.c
@ -536,7 +536,7 @@ static void draw_arrow(frontend *fe, int x, int y, int xdx, int xdy)
|
|||||||
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||||
game_state *state, float animtime, float flashtime)
|
game_state *state, float animtime, float flashtime)
|
||||||
{
|
{
|
||||||
int i, pass, bgcolour;
|
int i, bgcolour;
|
||||||
|
|
||||||
if (flashtime > 0) {
|
if (flashtime > 0) {
|
||||||
int frame = (int)(flashtime / FLASH_FRAME);
|
int frame = (int)(flashtime / FLASH_FRAME);
|
||||||
@ -587,13 +587,11 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
|||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Now draw each tile. We do this in two passes to make
|
* Now draw each tile.
|
||||||
* animation easy.
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
clip(fe, COORD(0), COORD(0), TILE_SIZE*state->w, TILE_SIZE*state->h);
|
clip(fe, COORD(0), COORD(0), TILE_SIZE*state->w, TILE_SIZE*state->h);
|
||||||
|
|
||||||
for (pass = 0; pass < 2; pass++) {
|
|
||||||
for (i = 0; i < state->n; i++) {
|
for (i = 0; i < state->n; i++) {
|
||||||
int t, t0;
|
int t, t0;
|
||||||
/*
|
/*
|
||||||
@ -621,17 +619,13 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
|||||||
if (t == -1) {
|
if (t == -1) {
|
||||||
int x0, y0, x1, y1, dx, dy;
|
int x0, y0, x1, y1, dx, dy;
|
||||||
int j;
|
int j;
|
||||||
|
|
||||||
/*
|
|
||||||
* On the first pass, just blank the tile.
|
|
||||||
*/
|
|
||||||
if (pass == 0) {
|
|
||||||
x = COORD(X(state, i));
|
|
||||||
y = COORD(Y(state, i));
|
|
||||||
x2 = y2 = -1;
|
|
||||||
t = 0;
|
|
||||||
} else {
|
|
||||||
float c;
|
float c;
|
||||||
|
int sense;
|
||||||
|
|
||||||
|
if (oldstate && state->movecount < oldstate->movecount)
|
||||||
|
sense = -oldstate->last_movement_sense;
|
||||||
|
else
|
||||||
|
sense = state->last_movement_sense;
|
||||||
|
|
||||||
t = state->tiles[i];
|
t = state->tiles[i];
|
||||||
|
|
||||||
@ -655,14 +649,14 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
|||||||
|
|
||||||
dx = (x1 - x0);
|
dx = (x1 - x0);
|
||||||
if (dx != 0 &&
|
if (dx != 0 &&
|
||||||
dx != TILE_SIZE * state->last_movement_sense) {
|
dx != TILE_SIZE * sense) {
|
||||||
dx = (dx < 0 ? dx + TILE_SIZE * state->w :
|
dx = (dx < 0 ? dx + TILE_SIZE * state->w :
|
||||||
dx - TILE_SIZE * state->w);
|
dx - TILE_SIZE * state->w);
|
||||||
assert(abs(dx) == TILE_SIZE);
|
assert(abs(dx) == TILE_SIZE);
|
||||||
}
|
}
|
||||||
dy = (y1 - y0);
|
dy = (y1 - y0);
|
||||||
if (dy != 0 &&
|
if (dy != 0 &&
|
||||||
dy != TILE_SIZE * state->last_movement_sense) {
|
dy != TILE_SIZE * sense) {
|
||||||
dy = (dy < 0 ? dy + TILE_SIZE * state->h :
|
dy = (dy < 0 ? dy + TILE_SIZE * state->h :
|
||||||
dy - TILE_SIZE * state->h);
|
dy - TILE_SIZE * state->h);
|
||||||
assert(abs(dy) == TILE_SIZE);
|
assert(abs(dy) == TILE_SIZE);
|
||||||
@ -676,11 +670,7 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
|||||||
y = y0 + (int)(c * dy);
|
y = y0 + (int)(c * dy);
|
||||||
x2 = x1 - dx + (int)(c * dx);
|
x2 = x1 - dx + (int)(c * dx);
|
||||||
y2 = y1 - dy + (int)(c * dy);
|
y2 = y1 - dy + (int)(c * dy);
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
if (pass == 0)
|
|
||||||
continue;
|
|
||||||
x = COORD(X(state, i));
|
x = COORD(X(state, i));
|
||||||
y = COORD(Y(state, i));
|
y = COORD(Y(state, i));
|
||||||
x2 = y2 = -1;
|
x2 = y2 = -1;
|
||||||
@ -692,7 +682,6 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
|||||||
}
|
}
|
||||||
ds->tiles[i] = t0;
|
ds->tiles[i] = t0;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
unclip(fe);
|
unclip(fe);
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user