mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Keyboard control for Dominosa (patch largely due to James H, though
with considerable meddling from me). [originally from svn r8788]
This commit is contained in:
88
dominosa.c
88
dominosa.c
@ -951,13 +951,21 @@ static char *game_text_format(game_state *state)
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return NULL;
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}
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struct game_ui {
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int cur_x, cur_y, cur_visible;
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};
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static game_ui *new_ui(game_state *state)
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{
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return NULL;
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game_ui *ui = snew(game_ui);
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ui->cur_x = ui->cur_y = 0;
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ui->cur_visible = 0;
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return ui;
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}
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static void free_ui(game_ui *ui)
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{
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sfree(ui);
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}
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static char *encode_ui(game_ui *ui)
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@ -972,6 +980,8 @@ static void decode_ui(game_ui *ui, char *encoding)
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static void game_changed_state(game_ui *ui, game_state *oldstate,
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game_state *newstate)
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{
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if (!oldstate->completed && newstate->completed)
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ui->cur_visible = 0;
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}
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#define PREFERRED_TILESIZE 32
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@ -980,6 +990,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
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#define DOMINO_GUTTER (TILESIZE / 16)
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#define DOMINO_RADIUS (TILESIZE / 8)
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#define DOMINO_COFFSET (DOMINO_GUTTER + DOMINO_RADIUS)
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#define CURSOR_RADIUS (TILESIZE / 4)
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#define COORD(x) ( (x) * TILESIZE + BORDER )
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#define FROMCOORD(x) ( ((x) - BORDER + TILESIZE) / TILESIZE - 1 )
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@ -1033,8 +1044,32 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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(state->grid[d1] != d1 || state->grid[d2] != d2))
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return NULL;
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ui->cur_visible = 0;
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sprintf(buf, "%c%d,%d", (int)(button == RIGHT_BUTTON ? 'E' : 'D'), d1, d2);
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return dupstr(buf);
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} else if (IS_CURSOR_MOVE(button)) {
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ui->cur_visible = 1;
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move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, 0);
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return "";
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} else if (IS_CURSOR_SELECT(button)) {
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int d1, d2;
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if (!((ui->cur_x ^ ui->cur_y) & 1))
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return NULL; /* must have exactly one dimension odd */
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d1 = (ui->cur_y / 2) * w + (ui->cur_x / 2);
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d2 = ((ui->cur_y+1) / 2) * w + ((ui->cur_x+1) / 2);
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/*
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* We can't mark an edge next to any domino.
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*/
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if (button == CURSOR_SELECT2 &&
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(state->grid[d1] != d1 || state->grid[d2] != d2))
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return NULL;
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sprintf(buf, "%c%d,%d", (int)(button == CURSOR_SELECT2 ? 'E' : 'D'), d1, d2);
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return dupstr(buf);
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}
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return NULL;
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@ -1275,6 +1310,24 @@ enum {
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TYPE_MASK = 0x0F
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};
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/* These flags must be disjoint with:
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* the above enum (TYPE_*) [0x000 -- 0x00F]
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* EDGE_* [0x100 -- 0xF00]
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* and must fit into an unsigned long (32 bits).
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*/
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#define DF_FLASH 0x40
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#define DF_CLASH 0x80
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#define DF_CURSOR 0x01000
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#define DF_CURSOR_USEFUL 0x02000
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#define DF_CURSOR_XBASE 0x10000
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#define DF_CURSOR_XMASK 0x30000
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#define DF_CURSOR_YBASE 0x40000
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#define DF_CURSOR_YMASK 0xC0000
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#define CEDGE_OFF (TILESIZE / 8)
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#define IS_EMPTY(s,x,y) ((s)->grid[(y)*(s)->w+(x)] == ((y)*(s)->w+(x)))
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static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
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int x, int y, int type)
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{
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@ -1284,6 +1337,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
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char str[80];
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int flags;
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clip(dr, cx, cy, TILESIZE, TILESIZE);
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draw_rect(dr, cx, cy, TILESIZE, TILESIZE, COL_BACKGROUND);
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flags = type &~ TYPE_MASK;
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@ -1300,13 +1354,13 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
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* - a slight shift in the number
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*/
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if (flags & 0x80)
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if (flags & DF_CLASH)
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bg = COL_DOMINOCLASH;
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else
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bg = COL_DOMINO;
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nc = COL_DOMINOTEXT;
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if (flags & 0x40) {
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if (flags & DF_FLASH) {
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int tmp = nc;
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nc = bg;
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bg = tmp;
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@ -1360,11 +1414,23 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state,
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nc = COL_TEXT;
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}
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if (flags & DF_CURSOR) {
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int curx = ((flags & DF_CURSOR_XMASK) / DF_CURSOR_XBASE) & 3;
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int cury = ((flags & DF_CURSOR_YMASK) / DF_CURSOR_YBASE) & 3;
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int ox = cx + curx*TILESIZE/2;
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int oy = cy + cury*TILESIZE/2;
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draw_rect_corners(dr, ox, oy, CURSOR_RADIUS, nc);
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if (flags & DF_CURSOR_USEFUL)
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draw_rect_corners(dr, ox, oy, CURSOR_RADIUS+1, nc);
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}
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sprintf(str, "%d", state->numbers->numbers[y*w+x]);
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draw_text(dr, cx+TILESIZE/2, cy+TILESIZE/2, FONT_VARIABLE, TILESIZE/2,
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ALIGN_HCENTRE | ALIGN_VCENTRE, nc, str);
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draw_update(dr, cx, cy, TILESIZE, TILESIZE);
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unclip(dr);
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}
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static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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@ -1425,13 +1491,25 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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n2 = state->numbers->numbers[state->grid[n]];
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di = DINDEX(n1, n2);
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if (used[di] > 1)
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c |= 0x80; /* highlight a clash */
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c |= DF_CLASH; /* highlight a clash */
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} else {
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c |= state->edges[n];
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}
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if (flashtime != 0)
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c |= 0x40; /* we're flashing */
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c |= DF_FLASH; /* we're flashing */
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if (ui->cur_visible) {
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unsigned curx = (unsigned)(ui->cur_x - (2*x-1));
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unsigned cury = (unsigned)(ui->cur_y - (2*y-1));
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if (curx < 3 && cury < 3) {
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c |= (DF_CURSOR |
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(curx * DF_CURSOR_XBASE) |
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(cury * DF_CURSOR_YBASE));
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if ((ui->cur_x ^ ui->cur_y) & 1)
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c |= DF_CURSOR_USEFUL;
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}
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}
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if (ds->visible[n] != c) {
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draw_tile(dr, ds, state, x, y, c);
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12
misc.c
12
misc.c
@ -244,6 +244,18 @@ void draw_rect_outline(drawing *dr, int x, int y, int w, int h, int colour)
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draw_polygon(dr, coords, 4, -1, colour);
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}
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void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col)
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{
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draw_line(dr, cx - r, cy - r, cx - r, cy - r/2, col);
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draw_line(dr, cx - r, cy - r, cx - r/2, cy - r, col);
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draw_line(dr, cx - r, cy + r, cx - r, cy + r/2, col);
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draw_line(dr, cx - r, cy + r, cx - r/2, cy + r, col);
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draw_line(dr, cx + r, cy - r, cx + r, cy - r/2, col);
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draw_line(dr, cx + r, cy - r, cx + r/2, cy - r, col);
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draw_line(dr, cx + r, cy + r, cx + r, cy + r/2, col);
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draw_line(dr, cx + r, cy + r, cx + r/2, cy + r, col);
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}
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void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap)
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{
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int dx = 0, dy = 0;
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@ -1440,6 +1440,12 @@ them, which you can use to remind yourself that you know those two
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numbers are \e{not} covered by a single domino. Right-clicking again
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removes the line.
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You can also use the cursor keys to move a cursor around the grid.
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When the cursor is half way between two adjacent numbers, pressing
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the return key will place a domino covering those numbers, or
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pressing the space bar will lay a line between the two squares.
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Repeating either action removes the domino or line.
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(All the actions described in \k{common-actions} are also available.)
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\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters
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@ -303,6 +303,9 @@ void shuffle(void *array, int nelts, int eltsize, random_state *rs);
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void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
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int colour);
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/* Draw a set of rectangle corners (e.g. for a cursor display). */
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void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col);
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void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap);
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/* Used in netslide.c and sixteen.c for cursor movement around edge. */
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