Flood: use move_cursor() for cursor movement

This commit is contained in:
Ben Harris
2023-08-09 20:34:50 +01:00
parent df31bc7a51
commit 2b6c6dce34

19
flood.c
View File

@ -835,22 +835,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
tx = FROMCOORD(x); tx = FROMCOORD(x);
ty = FROMCOORD(y); ty = FROMCOORD(y);
ui->cursor_visible = false; ui->cursor_visible = false;
} else if (button == CURSOR_LEFT && ui->cx > 0) { } else if (IS_CURSOR_MOVE(button)) {
ui->cx--; return move_cursor(button, &ui->cx, &ui->cy, w, h, false,
ui->cursor_visible = true; &ui->cursor_visible);
return MOVE_UI_UPDATE;
} else if (button == CURSOR_RIGHT && ui->cx+1 < w) {
ui->cx++;
ui->cursor_visible = true;
return MOVE_UI_UPDATE;
} else if (button == CURSOR_UP && ui->cy > 0) {
ui->cy--;
ui->cursor_visible = true;
return MOVE_UI_UPDATE;
} else if (button == CURSOR_DOWN && ui->cy+1 < h) {
ui->cy++;
ui->cursor_visible = true;
return MOVE_UI_UPDATE;
} else if (button == CURSOR_SELECT) { } else if (button == CURSOR_SELECT) {
tx = ui->cx; tx = ui->cx;
ty = ui->cy; ty = ui->cy;