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synced 2025-04-21 16:05:44 -07:00
Jonas Koelker points out that the backspace key didn't work in GTK
Guess, because Guess expected ^H whereas GTK generated ^?. Other puzzles that use Backspace do it by being prepared to see either, which seems wasteful. Now the midend normalises both into ^H, so front ends can generate whichever they like while puzzles can safely just look for ^H. [originally from svn r8786]
This commit is contained in:
@ -1097,7 +1097,6 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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case '\r':
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case '\n':
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case '\b':
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case '\177':
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button = 0;
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break;
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default:
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9
midend.c
9
midend.c
@ -752,6 +752,15 @@ int midend_process_key(midend *me, int x, int y, int button)
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if (button == ' ')
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button = CURSOR_SELECT2;
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/*
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* Normalise both backspace characters (8 and 127) to \b. Easier
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* to do this once, here, than to require all front ends to
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* carefully generate the same one - now each front end can
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* generate whichever is easiest.
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*/
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if (button == '\177')
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button = '\b';
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/*
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* Now send on the event we originally received.
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*/
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4
solo.c
4
solo.c
@ -4551,13 +4551,13 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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((button >= '0' && button <= '9' && button - '0' <= cr) ||
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(button >= 'a' && button <= 'z' && button - 'a' + 10 <= cr) ||
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(button >= 'A' && button <= 'Z' && button - 'A' + 10 <= cr) ||
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button == CURSOR_SELECT2 || button == '\010' || button == '\177')) {
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button == CURSOR_SELECT2 || button == '\b')) {
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int n = button - '0';
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if (button >= 'A' && button <= 'Z')
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n = button - 'A' + 10;
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if (button >= 'a' && button <= 'z')
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n = button - 'a' + 10;
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if (button == CURSOR_SELECT2 || button == '\010' || button == '\177')
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if (button == CURSOR_SELECT2 || button == '\b')
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n = 0;
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/*
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