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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Aesthetic improvements to the Map error indicators:
- the exclamation mark was a bit dot-heavy - allowing the indicator to be placed at a grid point as well as half way between two grid points allows some much more natural positioning. [originally from svn r6234]
This commit is contained in:
102
map.c
102
map.c
@ -1640,12 +1640,15 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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for (y = 0; y < h; y++)
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for (x = 0; x < w; x++) {
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int ex[3], ey[3], ea[3], eb[3], en = 0;
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int ex[4], ey[4], ea[4], eb[4], en = 0;
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/*
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* Look for an edge to the right of this
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* square, an edge below it, and an edge in the
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* middle of it.
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* middle of it. Also look to see if the point
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* at the bottom right of this square is on an
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* edge (and isn't a place where more than two
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* regions meet).
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*/
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if (x+1 < w) {
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/* right edge */
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@ -1675,6 +1678,46 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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ey[en] = y*2+1;
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en++;
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}
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if (x+1 < w && y+1 < h) {
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/* bottom right corner */
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int oct[8], othercol, nchanges;
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oct[0] = state->map->map[RE * wh + y*w+x];
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oct[1] = state->map->map[LE * wh + y*w+(x+1)];
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oct[2] = state->map->map[BE * wh + y*w+(x+1)];
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oct[3] = state->map->map[TE * wh + (y+1)*w+(x+1)];
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oct[4] = state->map->map[LE * wh + (y+1)*w+(x+1)];
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oct[5] = state->map->map[RE * wh + (y+1)*w+x];
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oct[6] = state->map->map[TE * wh + (y+1)*w+x];
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oct[7] = state->map->map[BE * wh + y*w+x];
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othercol = -1;
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nchanges = 0;
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for (i = 0; i < 8; i++) {
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if (oct[i] != oct[0]) {
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if (othercol < 0)
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othercol = oct[i];
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else if (othercol != oct[i])
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break; /* three colours at this point */
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}
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if (oct[i] != oct[(i+1) & 7])
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nchanges++;
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}
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/*
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* Now if there are exactly two regions at
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* this point (not one, and not three or
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* more), and only two changes around the
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* loop, then this is a valid place to put
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* an error marker.
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*/
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if (i == 8 && othercol >= 0 && nchanges == 2) {
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ea[en] = oct[0];
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eb[en] = othercol;
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ex[en] = (x+1)*2;
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ey[en] = (y+1)*2;
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en++;
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}
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}
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/*
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* Now process the edges we've found, one by
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@ -1886,12 +1929,8 @@ struct game_drawstate {
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};
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/* Flags in `drawn'. */
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#define ERR_T 0x0100
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#define ERR_B 0x0200
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#define ERR_L 0x0400
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#define ERR_R 0x0800
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#define ERR_C 0x1000
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#define ERR_MASK 0x1F00
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#define ERR_BASE 0x0080
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#define ERR_MASK 0xFF80
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#define TILESIZE (ds->tilesize)
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#define BORDER (TILESIZE)
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@ -2142,9 +2181,9 @@ static void draw_error(drawing *dr, game_drawstate *ds, int x, int y)
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*/
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xext = TILESIZE/16;
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yext = TILESIZE*2/5 - (xext*2+2);
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draw_rect(dr, x-xext, y-yext, xext*2+1, yext*2+1 - (xext*3+1),
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draw_rect(dr, x-xext, y-yext, xext*2+1, yext*2+1 - (xext*3),
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COL_ERRTEXT);
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draw_rect(dr, x-xext, y+yext-xext*2, xext*2+1, xext*2+1, COL_ERRTEXT);
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draw_rect(dr, x-xext, y+yext-xext*2+1, xext*2+1, xext*2, COL_ERRTEXT);
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}
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static void draw_square(drawing *dr, game_drawstate *ds,
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@ -2152,7 +2191,7 @@ static void draw_square(drawing *dr, game_drawstate *ds,
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int x, int y, int v)
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{
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int w = params->w, h = params->h, wh = w*h;
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int tv, bv, errs;
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int tv, bv, xo, yo, errs;
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errs = v & ERR_MASK;
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v &= ~ERR_MASK;
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@ -2200,16 +2239,12 @@ static void draw_square(drawing *dr, game_drawstate *ds,
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/*
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* Draw error markers.
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*/
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if (errs & ERR_T)
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draw_error(dr, ds, COORD(x)+TILESIZE/2, COORD(y));
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if (errs & ERR_L)
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draw_error(dr, ds, COORD(x), COORD(y)+TILESIZE/2);
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if (errs & ERR_B)
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draw_error(dr, ds, COORD(x)+TILESIZE/2, COORD(y+1));
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if (errs & ERR_R)
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draw_error(dr, ds, COORD(x+1), COORD(y)+TILESIZE/2);
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if (errs & ERR_C)
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draw_error(dr, ds, COORD(x)+TILESIZE/2, COORD(y)+TILESIZE/2);
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for (yo = 0; yo < 3; yo++)
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for (xo = 0; xo < 3; xo++)
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if (errs & (ERR_BASE << (yo*3+xo)))
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draw_error(dr, ds,
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(COORD(x)*2+TILESIZE*xo)/2,
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(COORD(y)*2+TILESIZE*yo)/2);
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unclip(dr);
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@ -2298,6 +2333,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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for (i = 0; i < state->map->ngraph; i++) {
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int v1 = state->map->graph[i] / n;
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int v2 = state->map->graph[i] % n;
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int xo, yo;
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if (state->colouring[v1] < 0 || state->colouring[v2] < 0)
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continue;
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@ -2307,15 +2343,21 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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x = state->map->edgex[i];
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y = state->map->edgey[i];
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if (x % 2 && y % 2) {
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ds->todraw[(y/2)*w+(x/2)] |= ERR_C;
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} else if (x % 2) {
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ds->todraw[(y/2-1)*w+(x/2)] |= ERR_B;
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ds->todraw[(y/2)*w+(x/2)] |= ERR_T;
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} else {
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assert(y % 2);
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ds->todraw[(y/2)*w+(x/2-1)] |= ERR_R;
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ds->todraw[(y/2)*w+(x/2)] |= ERR_L;
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xo = x % 2; x /= 2;
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yo = y % 2; y /= 2;
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ds->todraw[y*w+x] |= ERR_BASE << (yo*3+xo);
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if (xo == 0) {
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assert(x > 0);
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ds->todraw[y*w+(x-1)] |= ERR_BASE << (yo*3+2);
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}
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if (yo == 0) {
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assert(y > 0);
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ds->todraw[(y-1)*w+x] |= ERR_BASE << (2*3+xo);
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}
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if (xo == 0 && yo == 0) {
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assert(x > 0 && y > 0);
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ds->todraw[(y-1)*w+(x-1)] |= ERR_BASE << (2*3+2);
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}
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}
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