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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Fix warnings generated by gcc 4.6.0 about variables set but not
thereafter read. Most of these changes are just removal of pointless stuff or trivial reorganisations; one change is actually substantive, and fixes a bug in Keen's clue selection (the variable 'bad' was unreferenced not because I shouldn't have set it, but because I _should_ have referenced it!). [originally from svn r9164]
This commit is contained in:
21
magnets.c
21
magnets.c
@ -1046,7 +1046,7 @@ static int solve_rowcols(game_state *state, rowcolfn fn)
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static int solve_force(game_state *state)
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{
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int x, y, i, which, didsth = 0;
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int i, which, didsth = 0;
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unsigned long f;
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for (i = 0; i < state->wh; i++) {
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@ -1062,7 +1062,6 @@ static int solve_force(game_state *state)
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if (f == (GS_NOTNEGATIVE|GS_NOTNEUTRAL))
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which = POSITIVE;
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if (which != -1) {
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x = i%state->w; y = i/state->w;
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if (solve_set(state, i, which, "forced by flags", NULL) < 0)
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return -1;
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didsth = 1;
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@ -1073,7 +1072,7 @@ static int solve_force(game_state *state)
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static int solve_neither(game_state *state)
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{
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int x, y, i, j, didsth = 0;
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int i, j, didsth = 0;
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for (i = 0; i < state->wh; i++) {
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if (state->flags[i] & GS_SET) continue;
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@ -1084,7 +1083,6 @@ static int solve_neither(game_state *state)
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(state->flags[j] & GS_NOTPOSITIVE)) ||
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((state->flags[i] & GS_NOTNEGATIVE) &&
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(state->flags[j] & GS_NOTNEGATIVE))) {
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x = i%state->w; y = i/state->w;
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if (solve_set(state, i, NEUTRAL, "neither tile magnet", NULL) < 0)
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return -1;
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didsth = 1;
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@ -1494,7 +1492,7 @@ static int solve_unnumbered(game_state *state)
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static int lay_dominoes(game_state *state, random_state *rs, int *scratch)
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{
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int n, i, ret = 0, x, y, nlaid = 0, n_initial_neutral;
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int n, i, ret = 0, nlaid = 0, n_initial_neutral;
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for (i = 0; i < state->wh; i++) {
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scratch[i] = i;
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@ -1513,8 +1511,7 @@ static int lay_dominoes(game_state *state, random_state *rs, int *scratch)
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/* ...and lay a domino if we can. */
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x = i%state->w; y = i/state->w;
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debug(("Laying domino at i:%d, (%d,%d)\n", i, x, y));
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debug(("Laying domino at i:%d, (%d,%d)\n", i, i%state->w, i/state->w));
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/* The choice of which type of domino to lay here leads to subtle differences
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* in the sorts of boards that get produced. Too much bias towards magnets
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@ -2262,7 +2259,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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int w = state->w, h = state->h;
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int ink = print_mono_colour(dr, 0);
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int paper = print_mono_colour(dr, 1);
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int x, y, target, count, which, i, j;
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int x, y, which, i, j;
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/* Ick: fake up `ds->tilesize' for macro expansion purposes */
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game_drawstate ads, *ds = &ads;
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@ -2277,16 +2274,12 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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draw_sym(dr, ds, state->w, state->h, NEGATIVE, ink);
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for (which = POSITIVE, j = 0; j < 2; which = OPPOSITE(which), j++) {
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for (i = 0; i < w; i++) {
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target = state->common->colcount[i*3+which];
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count = count_rowcol(state, i, COLUMN, which);
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draw_num_col(dr, ds, COLUMN, which, i, paper, ink,
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state->common->colcount[i*3+which]);
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state->common->colcount[i*3+which]);
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}
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for (i = 0; i < h; i++) {
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target = state->common->rowcount[i*3+which];
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count = count_rowcol(state, i, ROW, which);
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draw_num_col(dr, ds, ROW, which, i, paper, ink,
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state->common->rowcount[i*3+which]);
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state->common->rowcount[i*3+which]);
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}
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}
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