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Assorted char * -> const char * API changes.
I went through all the char * parameters and return values I could see in puzzles.h by eye and spotted ones that surely ought to have been const all along.
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14
devel.but
14
devel.but
@ -1961,7 +1961,8 @@ This ensures that thin lines are visible even at small scales.
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\S{drawing-draw-text} \cw{draw_text()}
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\c void draw_text(drawing *dr, int x, int y, int fonttype,
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\c int fontsize, int align, int colour, char *text);
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\c int fontsize, int align, int colour,
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\c const char *text);
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Draws text in the puzzle window.
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@ -2122,7 +2123,7 @@ printing routines, that code may safely call \cw{draw_update()}.)
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\S{drawing-status-bar} \cw{status_bar()}
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\c void status_bar(drawing *dr, char *text);
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\c void status_bar(drawing *dr, const char *text);
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Sets the text in the game's status bar to \c{text}. The text is copied
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from the supplied buffer, so the caller is free to deallocate or
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@ -2393,7 +2394,8 @@ function \cw{drawing_new()} (see \k{drawing-new}).
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\S{drawingapi-draw-text} \cw{draw_text()}
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\c void (*draw_text)(void *handle, int x, int y, int fonttype,
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\c int fontsize, int align, int colour, char *text);
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\c int fontsize, int align, int colour,
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\c const char *text);
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This function behaves exactly like the back end \cw{draw_text()}
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function; see \k{drawing-draw-text}.
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@ -2496,7 +2498,7 @@ called unless drawing is attempted.
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\S{drawingapi-status-bar} \cw{status_bar()}
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\c void (*status_bar)(void *handle, char *text);
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\c void (*status_bar)(void *handle, const char *text);
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This function behaves exactly like the back end \cw{status_bar()}
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function; see \k{drawing-status-bar}.
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@ -3178,7 +3180,7 @@ using \cw{midend_size()} and eventually perform a refresh using
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\H{midend-game-id} \cw{midend_game_id()}
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\c const char *midend_game_id(midend *me, char *id);
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\c const char *midend_game_id(midend *me, const char *id);
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Passes the mid-end a string game ID (of any of the valid forms
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\cq{params}, \cq{params:description} or \cq{params#seed}) which the
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@ -3507,7 +3509,7 @@ calling \cw{midend_timer()}.
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\H{frontend-fatal} \cw{fatal()}
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\c void fatal(char *fmt, ...);
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\c void fatal(const char *fmt, ...);
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This is called by some utility functions if they encounter a
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genuinely fatal error such as running out of memory. It is a
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