Add more functions to nullfe.c

The null get_random_seed required a little care.  It's not OK for it to
return NULL and zero because NULL isn't a valid argument to memcpy()
even with a length of zero (thank you UBSan).  So we return a single
zero byte instead.
This commit is contained in:
Ben Harris
2023-01-07 18:54:26 +00:00
parent e66d027a81
commit 332873db83

View File

@ -9,6 +9,13 @@
#include "puzzles.h" #include "puzzles.h"
void frontend_default_colour(frontend *fe, float *output) {} void frontend_default_colour(frontend *fe, float *output) {}
void get_random_seed(void **randseed, int *randseedsize)
{ char *c = snewn(1, char); *c = 0; *randseed = c; *randseedsize = 1; }
void deactivate_timer(frontend *fe) {}
void activate_timer(frontend *fe) {}
drawing *drawing_new(const drawing_api *api, midend *me, void *handle)
{ return NULL; }
void drawing_free(drawing *dr) {}
void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
int align, int colour, const char *text) {} int align, int colour, const char *text) {}
void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {} void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
@ -49,6 +56,8 @@ struct preset_menu *preset_menu_add_submenu(struct preset_menu *parent,
char *title) {return NULL;} char *title) {return NULL;}
void preset_menu_add_preset(struct preset_menu *parent, void preset_menu_add_preset(struct preset_menu *parent,
char *title, game_params *params) {} char *title, game_params *params) {}
void document_add_puzzle(document *doc, const game *game, game_params *par,
game_state *st, game_state *st2) {}
void fatal(const char *fmt, ...) void fatal(const char *fmt, ...)
{ {