Doc tweaks for Solo.

[originally from svn r5665]
This commit is contained in:
Jacob Nevins
2005-04-23 18:16:54 +00:00
parent c7085f0ffb
commit 3346ae2e54

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@ -393,17 +393,17 @@ numbered square, and (b) the area of each rectangle is equal to the
number written in its numbered square.
Credit for this game goes to the Japanese puzzle magazine \i{Nikoli}
\k{nikoli}; I've also seen a Palm implementation at \i{Puzzle Palace}
\k{puzzle-palace}. Unlike Puzzle Palace's implementation, my version
\k{nikoli-rect}; I've also seen a Palm implementation at \i{Puzzle Palace}
\k{puzzle-palace-rect}. Unlike Puzzle Palace's implementation, my version
automatically generates random grids of any size you like. The quality
of puzzle design is therefore not quite as good as hand-crafted
puzzles would be (in particular, a unique solution cannot be
guaranteed), but on the plus side you get an inexhaustible supply of
puzzles tailored to your own specification.
\B{nikoli} \W{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}
\B{nikoli-rect} \W{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}
\B{puzzle-palace} \W{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}
\B{puzzle-palace-rect} \W{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}
\H{rectangles-controls} \I{controls, for Rectangles}Rectangles controls
@ -470,6 +470,7 @@ number. For example:
starts Rectangles with a grid size of 11\u00d7{x}11, an expansion
factor of 0.75, \e{and} a specific game selected.
\C{netslide} \i{Netslide}
\cfg{winhelp-topic}{games.netslide}
@ -486,6 +487,7 @@ See \k{sixteen-controls}.
\I{parameters, for Netslide}Game parameters are the same as for Net
(see \k{net-params}).
\C{pattern} \i{Pattern}
\cfg{winhelp-topic}{games.pattern}
@ -530,6 +532,7 @@ grey.
The only options available from the \q{Custom...} option on the \q{Type}
menu are \e{Width} and \e{Height}, which are self-explanatory.
\C{solo} \i{Solo}
\cfg{winhelp-topic}{games.solo}
@ -557,10 +560,12 @@ additional digits will be letters of the alphabet. For example, if
you select 3\by\.4 then the digits which go in your grid will be 1
to 9, plus \cq{a}, \cq{b} and \cq{c}.
I first saw this puzzle in \i{Nikoli} \k{nikoli}, although it's also
I first saw this puzzle in \i{Nikoli} \k{nikoli-solo}, although it's also
been popularised by various newspapers under the name \q{Sudoku} or
\q{Su Doku}.
\B{nikoli-solo} \W{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}
\H{solo-controls} \I{controls, for Solo}Solo controls
To play Solo, simply click the mouse in any empty square and then
@ -573,10 +578,10 @@ Space to clear it again (or use the Undo feature).
\H{solo-parameters} \I{parameters, for Solo}Solo parameters
Solo allows you to configure two separate dimensions of the puzzle
grid: the number of columns, and the number of rows, into which the
main grid is divided. (The size of a block is the inverse of this:
for example, if you select 2 columns and 3 rows, each actual block
will have 3 columns and 2 rows.)
grid on the \q{Type} menu: the number of columns, and the number of
rows, into which the main grid is divided. (The size of a block is
the inverse of this: for example, if you select 2 columns and 3 rows,
each actual block will have 3 columns and 2 rows.)
\A{licence} \I{MIT licence}\ii{Licence}