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Doc tweaks for Solo.
[originally from svn r5665]
This commit is contained in:
23
puzzles.but
23
puzzles.but
@ -393,17 +393,17 @@ numbered square, and (b) the area of each rectangle is equal to the
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number written in its numbered square.
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Credit for this game goes to the Japanese puzzle magazine \i{Nikoli}
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\k{nikoli}; I've also seen a Palm implementation at \i{Puzzle Palace}
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\k{puzzle-palace}. Unlike Puzzle Palace's implementation, my version
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\k{nikoli-rect}; I've also seen a Palm implementation at \i{Puzzle Palace}
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\k{puzzle-palace-rect}. Unlike Puzzle Palace's implementation, my version
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automatically generates random grids of any size you like. The quality
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of puzzle design is therefore not quite as good as hand-crafted
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puzzles would be (in particular, a unique solution cannot be
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guaranteed), but on the plus side you get an inexhaustible supply of
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puzzles tailored to your own specification.
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\B{nikoli} \W{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}
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\B{nikoli-rect} \W{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}
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\B{puzzle-palace} \W{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}
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\B{puzzle-palace-rect} \W{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}\cw{http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en}
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\H{rectangles-controls} \I{controls, for Rectangles}Rectangles controls
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@ -470,6 +470,7 @@ number. For example:
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starts Rectangles with a grid size of 11\u00d7{x}11, an expansion
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factor of 0.75, \e{and} a specific game selected.
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\C{netslide} \i{Netslide}
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\cfg{winhelp-topic}{games.netslide}
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@ -486,6 +487,7 @@ See \k{sixteen-controls}.
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\I{parameters, for Netslide}Game parameters are the same as for Net
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(see \k{net-params}).
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\C{pattern} \i{Pattern}
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\cfg{winhelp-topic}{games.pattern}
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@ -530,6 +532,7 @@ grey.
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The only options available from the \q{Custom...} option on the \q{Type}
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menu are \e{Width} and \e{Height}, which are self-explanatory.
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\C{solo} \i{Solo}
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\cfg{winhelp-topic}{games.solo}
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@ -557,10 +560,12 @@ additional digits will be letters of the alphabet. For example, if
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you select 3\by\.4 then the digits which go in your grid will be 1
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to 9, plus \cq{a}, \cq{b} and \cq{c}.
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I first saw this puzzle in \i{Nikoli} \k{nikoli}, although it's also
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I first saw this puzzle in \i{Nikoli} \k{nikoli-solo}, although it's also
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been popularised by various newspapers under the name \q{Sudoku} or
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\q{Su Doku}.
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\B{nikoli-solo} \W{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}
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\H{solo-controls} \I{controls, for Solo}Solo controls
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To play Solo, simply click the mouse in any empty square and then
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@ -573,10 +578,10 @@ Space to clear it again (or use the Undo feature).
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\H{solo-parameters} \I{parameters, for Solo}Solo parameters
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Solo allows you to configure two separate dimensions of the puzzle
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grid: the number of columns, and the number of rows, into which the
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main grid is divided. (The size of a block is the inverse of this:
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for example, if you select 2 columns and 3 rows, each actual block
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will have 3 columns and 2 rows.)
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grid on the \q{Type} menu: the number of columns, and the number of
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rows, into which the main grid is divided. (The size of a block is
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the inverse of this: for example, if you select 2 columns and 3 rows,
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each actual block will have 3 columns and 2 rows.)
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\A{licence} \I{MIT licence}\ii{Licence}
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