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Fix a memory management bug in Filling: in some situations its
solve_game() was returning its aux parameter un-dupstr()ed, which is wrong. Also clarified the developer docs on that function to make it clearer that the returned string should be dynamic. [originally from svn r9831]
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@ -1020,9 +1020,11 @@ it may return \cw{NULL}. If it does this, it must also set
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\q{Solution not known for this puzzle}); that error message is not
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expected to be dynamically allocated.
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If this function \e{does} produce a solution, it returns a move
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string suitable for feeding to \cw{execute_move()}
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(\k{backend-execute-move}).
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If this function \e{does} produce a solution, it returns a move string
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suitable for feeding to \cw{execute_move()}
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(\k{backend-execute-move}). Like a (non-empty) string returned from
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\cw{interpret_move()}, the returned string should be dynamically
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allocated.
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\H{backend-drawing} Drawing the game graphics
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@ -975,7 +975,7 @@ static char *solve_game(game_state *state, game_state *currstate,
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if (!solver(state->board, w, h, &aux))
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*error = "Sorry, I couldn't find a solution";
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}
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return aux;
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return dupstr(aux);
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}
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/*****************************************************************************
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