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Take out some lurking "nullgame" holdovers from unfinished puzzle
source files, in case they cause trouble. Spotted by Lee Dowling. [originally from svn r8300]
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@ -809,11 +809,11 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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}
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}
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#ifdef COMBINED
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#ifdef COMBINED
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#define thegame nullgame
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#define thegame separate
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#endif
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#endif
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const struct game thegame = {
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const struct game thegame = {
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"Null Game", NULL, NULL,
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"Separate", NULL, NULL,
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default_params,
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default_params,
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game_fetch_preset,
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game_fetch_preset,
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decode_params,
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decode_params,
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@ -2304,7 +2304,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
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}
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}
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#ifdef COMBINED
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#ifdef COMBINED
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#define thegame nullgame
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#define thegame slide
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#endif
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#endif
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const struct game thegame = {
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const struct game thegame = {
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