Take out some lurking "nullgame" holdovers from unfinished puzzle

source files, in case they cause trouble. Spotted by Lee Dowling.

[originally from svn r8300]
This commit is contained in:
Simon Tatham
2008-11-16 15:42:32 +00:00
parent 466aa6e532
commit 33be388d41
2 changed files with 3 additions and 3 deletions

View File

@ -809,11 +809,11 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
}
#ifdef COMBINED
#define thegame nullgame
#define thegame separate
#endif
const struct game thegame = {
"Null Game", NULL, NULL,
"Separate", NULL, NULL,
default_params,
game_fetch_preset,
decode_params,

View File

@ -2304,7 +2304,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
}
#ifdef COMBINED
#define thegame nullgame
#define thegame slide
#endif
const struct game thegame = {