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Another new puzzle! This one isn't particularly deep or complex
(solving it only requires matrix inversion over GF(2), whereas several of the other puzzles in this collection are NP-complete in principle), but it's a fun enough thing to play with and is non-trivial to do in your head - especially on the hardest preset. [originally from svn r5967]
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41
puzzles.but
41
puzzles.but
@ -992,6 +992,47 @@ any points at all. With the alternative \q{(n-1)^2} system, regions of
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two squares score a point each, and larger regions score relatively
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more points.
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\C{flip} \i{Flip}
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\cfg{winhelp-topic}{games.flip}
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You have a grid of squares, some light and some dark. Your aim is to
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light all the squares up at the same time. You can choose any square
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and flip its state from light to dark or dark to light, but when you
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do so, other squares around it change state as well.
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Each square contains a small diagram showing which other squares
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change when you flip it.
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\C{flip-controls} \i{Flip controls}
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\IM{Flip controls} controls, for Flip
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\IM{Flip controls} keys, for Flip
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\IM{Flip controls} shortcuts (keyboard), for Flip
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Left-click in a square to flip it and its associated squares. That's
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all!
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\H{flip-parameters} \I{parameters, for flip}Flip parameters
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These parameters are available from the \q{Custom...} option on the
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\q{Type} menu.
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\dt \e{Width}, \e{Height}
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\dd Size of grid in squares.
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\dt \e{Shape type}
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\dd This control determines the shape of the region which is flipped
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by clicking in any given square. The default setting, \q{Crosses},
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causes every square to flip itself and its four immediate neighbours
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(or three or two if it's at an edge or corner). The other setting,
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\q{Random}, causes a random shape to be chosen for every square, so
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the game is different every time.
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\A{licence} \I{MIT licence}\ii{Licence}
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This software is \i{copyright} 2004-2005 Simon Tatham.
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