Another new puzzle! This one isn't particularly deep or complex

(solving it only requires matrix inversion over GF(2), whereas
several of the other puzzles in this collection are NP-complete in
principle), but it's a fun enough thing to play with and is
non-trivial to do in your head - especially on the hardest preset.

[originally from svn r5967]
This commit is contained in:
Simon Tatham
2005-06-17 17:16:49 +00:00
parent 552b18a592
commit 347de40a2e
4 changed files with 1021 additions and 1 deletions

View File

@ -992,6 +992,47 @@ any points at all. With the alternative \q{(n-1)^2} system, regions of
two squares score a point each, and larger regions score relatively
more points.
\C{flip} \i{Flip}
\cfg{winhelp-topic}{games.flip}
You have a grid of squares, some light and some dark. Your aim is to
light all the squares up at the same time. You can choose any square
and flip its state from light to dark or dark to light, but when you
do so, other squares around it change state as well.
Each square contains a small diagram showing which other squares
change when you flip it.
\C{flip-controls} \i{Flip controls}
\IM{Flip controls} controls, for Flip
\IM{Flip controls} keys, for Flip
\IM{Flip controls} shortcuts (keyboard), for Flip
Left-click in a square to flip it and its associated squares. That's
all!
\H{flip-parameters} \I{parameters, for flip}Flip parameters
These parameters are available from the \q{Custom...} option on the
\q{Type} menu.
\dt \e{Width}, \e{Height}
\dd Size of grid in squares.
\dt \e{Shape type}
\dd This control determines the shape of the region which is flipped
by clicking in any given square. The default setting, \q{Crosses},
causes every square to flip itself and its four immediate neighbours
(or three or two if it's at an edge or corner). The other setting,
\q{Random}, causes a random shape to be chosen for every square, so
the game is different every time.
\A{licence} \I{MIT licence}\ii{Licence}
This software is \i{copyright} 2004-2005 Simon Tatham.