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synced 2025-04-20 23:51:29 -07:00
Remove size parameter from dsf init and copy functions.
Now that the dsf knows its own size internally, there's no need to tell it again when one is copied or reinitialised. This makes dsf_init much more about *re*initialising a dsf, since now dsfs are always allocated using a function that will initialise them anyway. So I think it deserves a rename.
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@ -282,7 +282,7 @@ static void strip_nums(game_state *state) {
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memset(state->next, -1, state->n*sizeof(int));
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memset(state->prev, -1, state->n*sizeof(int));
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memset(state->numsi, -1, (state->n+1)*sizeof(int));
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dsf_init(state->dsf, state->n);
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dsf_reinit(state->dsf);
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}
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static bool check_nums(game_state *orig, game_state *copy, bool only_immutable)
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@ -482,7 +482,7 @@ static void dup_game_to(game_state *to, const game_state *from)
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memcpy(to->next, from->next, to->n*sizeof(int));
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memcpy(to->prev, from->prev, to->n*sizeof(int));
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dsf_copy(to->dsf, from->dsf, to->n);
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dsf_copy(to->dsf, from->dsf);
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memcpy(to->numsi, from->numsi, (to->n+1)*sizeof(int));
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}
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@ -1018,7 +1018,7 @@ static void connect_numbers(game_state *state)
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{
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int i, di, dni;
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dsf_init(state->dsf, state->n);
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dsf_reinit(state->dsf);
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for (i = 0; i < state->n; i++) {
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if (state->next[i] != -1) {
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assert(state->prev[state->next[i]] == i);
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