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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Introduce routines in each game module to encode a set of game
parameters as a string, and decode it again. This is used in midend.c to prepend the game parameters to the game seed, so that copying out of the Specific box is sufficient to completely specify the game you were playing. Throughout development of these games I have referred to `seed' internally, and `game ID' externally. Now there's a measurable difference between them! :-) [originally from svn r4231]
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42
cube.c
42
cube.c
@ -6,6 +6,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <ctype.h>
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#include <math.h>
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#include "puzzles.h"
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@ -276,6 +277,37 @@ game_params *dup_params(game_params *params)
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return ret;
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}
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game_params *decode_params(char const *string)
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{
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game_params *ret = default_params();
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switch (*string) {
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case 't': ret->solid = TETRAHEDRON; string++; break;
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case 'c': ret->solid = CUBE; string++; break;
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case 'o': ret->solid = OCTAHEDRON; string++; break;
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case 'i': ret->solid = ICOSAHEDRON; string++; break;
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default: break;
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}
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ret->d1 = ret->d2 = atoi(string);
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while (*string && isdigit(*string)) string++;
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if (*string == 'x') {
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string++;
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ret->d2 = atoi(string);
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}
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return ret;
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}
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char *encode_params(game_params *params)
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{
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char data[256];
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assert(params->solid >= 0 && params->solid < 4);
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sprintf(data, "%c%dx%d", "tcoi"[params->solid], params->d1, params->d2);
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return dupstr(data);
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}
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static void enum_grid_squares(game_params *params,
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void (*callback)(void *, struct grid_square *),
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void *ctx)
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@ -653,7 +685,7 @@ char *new_game_seed(game_params *params, random_state *rs)
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/*
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* Choose a non-blue square for the polyhedron.
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*/
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sprintf(p, ":%d", data.gridptrs[0][random_upto(rs, m)]);
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sprintf(p, ",%d", data.gridptrs[0][random_upto(rs, m)]);
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sfree(data.gridptrs[0]);
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sfree(flags);
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@ -824,13 +856,13 @@ char *validate_seed(game_params *params, char *seed)
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/* NB if seed[j]=='\0' that will also be caught here, so we're safe */
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}
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if (seed[i] != ':')
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return "Expected ':' after hex digits";
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if (seed[i] != ',')
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return "Expected ',' after hex digits";
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i++;
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do {
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if (seed[i] < '0' || seed[i] > '9')
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return "Expected decimal integer after ':'";
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return "Expected decimal integer after ','";
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i++;
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} while (seed[i]);
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@ -883,7 +915,7 @@ game_state *new_game(game_params *params, char *seed)
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j = 8;
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}
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if (*p == ':')
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if (*p == ',')
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p++;
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state->current = atoi(p);
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