From 387d323dd8d579db2c90b499b3b19f746cbdbce5 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 12 Jun 2022 08:00:08 +0100 Subject: [PATCH] Mines: fix a typo in a comment. A sharp-eyed user just pointed it out. --- mines.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mines.c b/mines.c index 51ec483..e977ac2 100644 --- a/mines.c +++ b/mines.c @@ -250,7 +250,7 @@ static const char *validate_params(const game_params *params, bool full) * blocking the way and no idea what's behind them, or one mine * and no way to know which of the two rows it's in. If the * mine count is even you can create a soluble grid by packing - * all the mines at one end (so what when you hit a two-mine + * all the mines at one end (so that when you hit a two-mine * wall there are only as many covered squares left as there * are mines); but if it's odd, you are doomed, because you * _have_ to have a gap somewhere which you can't determine the