mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Patch from James H to provide resizability on Windows.
[originally from svn r7364]
This commit is contained in:
265
windows.c
265
windows.c
@ -139,6 +139,7 @@ void dputs(char *buf)
|
||||
}
|
||||
fputs(buf, debug_fp);
|
||||
fflush(debug_fp);
|
||||
OutputDebugString(buf);
|
||||
}
|
||||
|
||||
void debug_printf(char *fmt, ...)
|
||||
@ -155,7 +156,7 @@ void debug_printf(char *fmt, ...)
|
||||
|
||||
#ifndef _WIN32_WCE
|
||||
#define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
|
||||
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED))
|
||||
(WS_MAXIMIZEBOX | WS_OVERLAPPED))
|
||||
#else
|
||||
#define WINFLAGS (WS_CAPTION | WS_SYSMENU)
|
||||
#endif
|
||||
@ -216,6 +217,7 @@ struct frontend {
|
||||
int fontstart;
|
||||
int linewidth;
|
||||
drawing *dr;
|
||||
int xmin, ymin;
|
||||
};
|
||||
|
||||
void fatal(char *fmt, ...)
|
||||
@ -1263,11 +1265,9 @@ static void cleanup_help(void)
|
||||
* call HH_UNINITIALIZE.) */
|
||||
}
|
||||
|
||||
static void check_window_size(frontend *fe, int *px, int *py)
|
||||
static int get_statusbar_height(frontend *fe)
|
||||
{
|
||||
RECT r;
|
||||
int x, y, sy;
|
||||
|
||||
int sy;
|
||||
if (fe->statusbar) {
|
||||
RECT sr;
|
||||
GetWindowRect(fe->statusbar, &sr);
|
||||
@ -1275,40 +1275,101 @@ static void check_window_size(frontend *fe, int *px, int *py)
|
||||
} else {
|
||||
sy = 0;
|
||||
}
|
||||
return sy;
|
||||
}
|
||||
|
||||
static void adjust_statusbar(frontend *fe, RECT *r)
|
||||
{
|
||||
int sy;
|
||||
|
||||
if (!fe->statusbar) return;
|
||||
|
||||
sy = get_statusbar_height(fe);
|
||||
#ifndef _WIN32_WCE
|
||||
SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left,
|
||||
sy, SWP_NOZORDER);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void get_menu_size(HWND wh, RECT *r)
|
||||
{
|
||||
HMENU bar = GetMenu(wh);
|
||||
RECT rect;
|
||||
int i;
|
||||
|
||||
SetRect(r, 0, 0, 0, 0);
|
||||
for (i = 0; i < GetMenuItemCount(bar); i++) {
|
||||
GetMenuItemRect(wh, bar, i, &rect);
|
||||
UnionRect(r, r, &rect);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Given a proposed new puzzle size (cx,cy), work out the actual
|
||||
* puzzle size that would be (px,py) and the window size including
|
||||
* furniture (wx,wy).
|
||||
*/
|
||||
|
||||
static int check_window_resize(frontend *fe, int cx, int cy,
|
||||
int *px, int *py,
|
||||
int *wx, int *wy, int expand)
|
||||
{
|
||||
RECT r;
|
||||
int x, y, sy = get_statusbar_height(fe), changed = 0;
|
||||
|
||||
/* disallow making window thinner than menu bar */
|
||||
x = max(cx, fe->xmin);
|
||||
y = max(cy - sy, fe->ymin);
|
||||
|
||||
/*
|
||||
* See if we actually got the window size we wanted, and adjust
|
||||
* the puzzle size if not.
|
||||
*/
|
||||
GetClientRect(fe->hwnd, &r);
|
||||
x = r.right - r.left;
|
||||
y = r.bottom - r.top - sy;
|
||||
midend_size(fe->me, &x, &y, FALSE);
|
||||
if (x != r.right - r.left || y != r.bottom - r.top) {
|
||||
/*
|
||||
* Resize the window, now we know what size we _really_
|
||||
* want it to be.
|
||||
*/
|
||||
r.left = r.top = 0;
|
||||
r.right = x;
|
||||
r.bottom = y + sy;
|
||||
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
|
||||
#ifndef _WIN32_WCE
|
||||
SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
|
||||
SWP_NOMOVE | SWP_NOZORDER);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (fe->statusbar) {
|
||||
GetClientRect(fe->hwnd, &r);
|
||||
#ifndef _WIN32_WCE
|
||||
SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
|
||||
sy, SWP_NOZORDER);
|
||||
#endif
|
||||
midend_size(fe->me, &x, &y, expand);
|
||||
if (x != cx || y != cy) {
|
||||
/*
|
||||
* Resize the window, now we know what size we _really_
|
||||
* want it to be.
|
||||
*/
|
||||
r.left = r.top = 0;
|
||||
r.right = x;
|
||||
r.bottom = y + sy;
|
||||
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
|
||||
*wx = r.right - r.left;
|
||||
*wy = r.bottom - r.top;
|
||||
changed = 1;
|
||||
}
|
||||
|
||||
*px = x;
|
||||
*py = y;
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
/*
|
||||
* Given the current window size, make sure it's sane for the
|
||||
* current puzzle and resize if necessary.
|
||||
*/
|
||||
|
||||
static void check_window_size(frontend *fe, int *px, int *py)
|
||||
{
|
||||
RECT r;
|
||||
int wx, wy, cx, cy;
|
||||
|
||||
GetClientRect(fe->hwnd, &r);
|
||||
cx = r.right - r.left;
|
||||
cy = r.bottom - r.top;
|
||||
|
||||
if (check_window_resize(fe, cx, cy, px, py, &wx, &wy, FALSE)) {
|
||||
#ifdef _WIN32_WCE
|
||||
SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
|
||||
SWP_NOMOVE | SWP_NOZORDER);
|
||||
#endif
|
||||
;
|
||||
}
|
||||
|
||||
GetClientRect(fe->hwnd, &r);
|
||||
adjust_statusbar(fe, &r);
|
||||
}
|
||||
|
||||
static void get_max_puzzle_size(frontend *fe, int *x, int *y)
|
||||
@ -1470,7 +1531,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
#else
|
||||
fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
|
||||
WS_OVERLAPPEDWINDOW &~
|
||||
(WS_THICKFRAME | WS_MAXIMIZEBOX),
|
||||
(WS_MAXIMIZEBOX),
|
||||
CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
r.right - r.left, r.bottom - r.top,
|
||||
NULL, NULL, inst, NULL);
|
||||
@ -1509,17 +1570,19 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
#ifndef _WIN32_WCE
|
||||
HMENU bar = CreateMenu();
|
||||
HMENU menu = CreateMenu();
|
||||
RECT menusize;
|
||||
|
||||
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
|
||||
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game");
|
||||
#else
|
||||
HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
|
||||
DeleteMenu(menu, 0, MF_BYPOSITION);
|
||||
#endif
|
||||
AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("New"));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("Restart"));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New"));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart"));
|
||||
#ifndef _WIN32_WCE
|
||||
AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Specific..."));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Random Seed..."));
|
||||
/* ...here I run out of sensible accelerator characters. */
|
||||
AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic..."));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
|
||||
#endif
|
||||
|
||||
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
|
||||
@ -1528,7 +1591,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
#ifndef _WIN32_WCE
|
||||
HMENU sub = CreateMenu();
|
||||
|
||||
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
|
||||
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type");
|
||||
#else
|
||||
HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
|
||||
DeleteMenu(sub, 0, MF_BYPOSITION);
|
||||
@ -1556,17 +1619,17 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
#endif
|
||||
}
|
||||
if (thegame.can_configure) {
|
||||
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("Custom..."));
|
||||
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
|
||||
}
|
||||
}
|
||||
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
#ifndef _WIN32_WCE
|
||||
AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("Load..."));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("Save..."));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
if (thegame.can_print) {
|
||||
AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("Print..."));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
}
|
||||
#endif
|
||||
@ -1575,34 +1638,36 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
|
||||
#ifndef _WIN32_WCE
|
||||
if (thegame.can_format_as_text) {
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("Copy"));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
|
||||
}
|
||||
#endif
|
||||
if (thegame.can_solve) {
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Solve"));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
|
||||
}
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
#ifndef _WIN32_WCE
|
||||
AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("Exit"));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit"));
|
||||
menu = CreateMenu();
|
||||
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("Help"));
|
||||
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help"));
|
||||
#endif
|
||||
AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("About"));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
|
||||
#ifndef _WIN32_WCE
|
||||
if (help_type != NONE) {
|
||||
AppendMenu(menu, MF_SEPARATOR, 0, 0);
|
||||
AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("Contents"));
|
||||
AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
|
||||
if (help_topic) {
|
||||
char *item;
|
||||
assert(thegame.name);
|
||||
item = snewn(9+strlen(thegame.name), char); /*ick*/
|
||||
sprintf(item, "Help on %s", thegame.name);
|
||||
sprintf(item, "&Help on %s", thegame.name);
|
||||
AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
|
||||
sfree(item);
|
||||
}
|
||||
}
|
||||
SetMenu(fe->hwnd, bar);
|
||||
get_menu_size(fe->hwnd, &menusize);
|
||||
fe->xmin = (menusize.right - menusize.left) + 25;
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2466,14 +2531,26 @@ static void calculate_bitmap_position(frontend *fe, int x, int y)
|
||||
}
|
||||
#endif
|
||||
|
||||
static void new_bitmap(frontend *fe, int x, int y)
|
||||
{
|
||||
HDC hdc;
|
||||
|
||||
if (fe->bitmap) DeleteObject(fe->bitmap);
|
||||
|
||||
hdc = GetDC(fe->hwnd);
|
||||
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
|
||||
calculate_bitmap_position(fe, x, y);
|
||||
ReleaseDC(fe->hwnd, hdc);
|
||||
}
|
||||
|
||||
static void new_game_size(frontend *fe)
|
||||
{
|
||||
RECT r, sr;
|
||||
HDC hdc;
|
||||
int x, y;
|
||||
|
||||
get_max_puzzle_size(fe, &x, &y);
|
||||
midend_size(fe->me, &x, &y, FALSE);
|
||||
fe->ymin = (fe->xmin * y) / x;
|
||||
|
||||
r.left = r.top = 0;
|
||||
r.right = x;
|
||||
@ -2500,12 +2577,7 @@ static void new_game_size(frontend *fe)
|
||||
sr.bottom - sr.top, SWP_NOZORDER);
|
||||
#endif
|
||||
|
||||
if (fe->bitmap) DeleteObject(fe->bitmap);
|
||||
|
||||
hdc = GetDC(fe->hwnd);
|
||||
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
|
||||
calculate_bitmap_position(fe, x, y);
|
||||
ReleaseDC(fe->hwnd, hdc);
|
||||
new_bitmap(fe, x, y);
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
InvalidateRect(fe->hwnd, NULL, TRUE);
|
||||
@ -2513,6 +2585,57 @@ static void new_game_size(frontend *fe)
|
||||
midend_redraw(fe->me);
|
||||
}
|
||||
|
||||
/*
|
||||
* Given a proposed new window rect, work out the resulting
|
||||
* difference in client size (from current), and use to try
|
||||
* and resize the puzzle, returning (wx,wy) as the actual
|
||||
* new window size.
|
||||
*/
|
||||
|
||||
static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
|
||||
int *wx_r, int *wy_r)
|
||||
{
|
||||
RECT cr, wr;
|
||||
int nx, ny, xdiff, ydiff, wx, wy;
|
||||
|
||||
/* Work out the current window sizing, and thus the
|
||||
* difference in size we're asking for. */
|
||||
GetClientRect(fe->hwnd, &cr);
|
||||
wr = cr;
|
||||
AdjustWindowRectEx(&wr, WINFLAGS, TRUE, 0);
|
||||
|
||||
xdiff = (proposed->right - proposed->left) - (wr.right - wr.left);
|
||||
ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
|
||||
|
||||
if (isedge) {
|
||||
/* These next four lines work around the fact that midend_size
|
||||
* is happy to shrink _but not grow_ if you change one dimension
|
||||
* but not the other. */
|
||||
if (xdiff > 0 && ydiff == 0)
|
||||
ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
|
||||
if (xdiff == 0 && ydiff > 0)
|
||||
xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
|
||||
}
|
||||
|
||||
if (check_window_resize(fe,
|
||||
(cr.right - cr.left) + xdiff,
|
||||
(cr.bottom - cr.top) + ydiff,
|
||||
&nx, &ny, &wx, &wy, TRUE)) {
|
||||
new_bitmap(fe, nx, ny);
|
||||
midend_force_redraw(fe->me);
|
||||
} else {
|
||||
/* reset size to current window size */
|
||||
wx = wr.right - wr.left;
|
||||
wy = wr.bottom - wr.top;
|
||||
}
|
||||
/* Re-fetch rectangle; size limits mean we might not have
|
||||
* taken it quite to the mouse drag positions. */
|
||||
GetClientRect(fe->hwnd, &cr);
|
||||
adjust_statusbar(fe, &cr);
|
||||
|
||||
*wx_r = wx; *wy_r = wy;
|
||||
}
|
||||
|
||||
static void new_game_type(frontend *fe)
|
||||
{
|
||||
midend_new_game(fe->me);
|
||||
@ -2948,6 +3071,38 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
|
||||
fe->timer_last_tickcount = now;
|
||||
}
|
||||
return 0;
|
||||
#ifndef _WIN32_WCE
|
||||
case WM_SIZING:
|
||||
{
|
||||
RECT *sr = (RECT *)lParam;
|
||||
int wx, wy, isedge = 0;
|
||||
|
||||
if (wParam == WMSZ_TOP ||
|
||||
wParam == WMSZ_RIGHT ||
|
||||
wParam == WMSZ_BOTTOM ||
|
||||
wParam == WMSZ_LEFT) isedge = 1;
|
||||
adjust_game_size(fe, sr, isedge, &wx, &wy);
|
||||
|
||||
/* Given the window size the puzzles constrain
|
||||
* us to, work out which edge we should be moving. */
|
||||
if (wParam == WMSZ_TOP ||
|
||||
wParam == WMSZ_TOPLEFT ||
|
||||
wParam == WMSZ_TOPRIGHT) {
|
||||
sr->top = sr->bottom - wy;
|
||||
} else {
|
||||
sr->bottom = sr->top + wy;
|
||||
}
|
||||
if (wParam == WMSZ_LEFT ||
|
||||
wParam == WMSZ_TOPLEFT ||
|
||||
wParam == WMSZ_BOTTOMLEFT) {
|
||||
sr->left = sr->right - wx;
|
||||
} else {
|
||||
sr->right = sr->left + wx;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
return DefWindowProc(hwnd, message, wParam, lParam);
|
||||
|
Reference in New Issue
Block a user