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New rule: interpret_move() is passed a pointer to the game_drawstate
basically just so that it can divide mouse coordinates by the tile size, but is definitely not expected to _write_ to it, and it hadn't previously occurred to me that anyone might try. Therefore, interpret_move() now gets a pointer to a _const_ game_drawstate instead of a writable one. All existing puzzles cope fine with this API change (as long as the new const qualifier is also added to a couple of subfunctions to which interpret_move delegates work), except for the just-committed Undead, which somehow had ds->ascii and ui->ascii the wrong way round but is otherwise unproblematic. [originally from svn r9657]
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@ -499,8 +499,8 @@ struct game {
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void (*decode_ui)(game_ui *ui, char *encoding);
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void (*changed_state)(game_ui *ui, game_state *oldstate,
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game_state *newstate);
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char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
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int x, int y, int button);
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char *(*interpret_move)(game_state *state, game_ui *ui,
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const game_drawstate *ds, int x, int y, int button);
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game_state *(*execute_move)(game_state *state, char *move);
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int preferred_tilesize;
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void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
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