Another diagnostic mode for Untangle: if compiled with

`-DSHOW_CROSSINGS', it will show each edge in red if it is crossed
by anything, and in black otherwise. Distracting and not
particularly useful during play, but occasionally handy for
debugging cross().

[originally from svn r6136]
This commit is contained in:
Simon Tatham
2005-07-24 10:09:04 +00:00
parent 4da39de282
commit 3b5711c6a5

View File

@ -38,6 +38,9 @@
enum {
COL_BACKGROUND,
COL_LINE,
#ifdef SHOW_CROSSINGS
COL_CROSSEDLINE,
#endif
COL_OUTLINE,
COL_POINT,
COL_DRAGPOINT,
@ -78,6 +81,9 @@ struct game_state {
game_params params;
int w, h; /* extent of coordinate system only */
point *pts;
#ifdef SHOW_CROSSINGS
int *crosses; /* mark edges which are crossed */
#endif
struct graph *graph;
int completed, cheated, just_solved;
};
@ -657,6 +663,49 @@ static char *validate_desc(game_params *params, char *desc)
return NULL;
}
static void mark_crossings(game_state *state)
{
int ok = TRUE;
int i, j;
edge *e, *e2;
#ifdef SHOW_CROSSINGS
for (i = 0; (e = index234(state->graph->edges, i)) != NULL; i++)
state->crosses[i] = FALSE;
#endif
/*
* Check correctness: for every pair of edges, see whether they
* cross.
*/
for (i = 0; (e = index234(state->graph->edges, i)) != NULL; i++) {
for (j = i+1; (e2 = index234(state->graph->edges, j)) != NULL; j++) {
if (e2->a == e->a || e2->a == e->b ||
e2->b == e->a || e2->b == e->b)
continue;
if (cross(state->pts[e2->a], state->pts[e2->b],
state->pts[e->a], state->pts[e->b])) {
ok = FALSE;
#ifdef SHOW_CROSSINGS
state->crosses[i] = state->crosses[j] = TRUE;
#else
goto done; /* multi-level break - sorry */
#endif
}
}
}
/*
* e == NULL if we've gone through all the edge pairs
* without finding a crossing.
*/
#ifndef SHOW_CROSSINGS
done:
#endif
if (ok)
state->completed = TRUE;
}
static game_state *new_game(midend_data *me, game_params *params, char *desc)
{
int n = params->n;
@ -670,7 +719,7 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
state->graph = snew(struct graph);
state->graph->refcount = 1;
state->graph->edges = newtree234(edgecmp);
state->completed = state->cheated = state->just_solved = FALSE;
state->cheated = state->just_solved = FALSE;
while (*desc) {
a = atoi(desc);
@ -688,6 +737,11 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
addedge(state->graph->edges, a, b);
}
#ifdef SHOW_CROSSINGS
state->crosses = snewn(count234(state->graph->edges), int);
#endif
mark_crossings(state); /* sets up `crosses' and `completed' */
return state;
}
@ -706,6 +760,11 @@ static game_state *dup_game(game_state *state)
ret->completed = state->completed;
ret->cheated = state->cheated;
ret->just_solved = state->just_solved;
#ifdef SHOW_CROSSINGS
ret->crosses = snewn(count234(ret->graph->edges), int);
memcpy(ret->crosses, state->crosses,
count234(ret->graph->edges) * sizeof(int));
#endif
return ret;
}
@ -1019,33 +1078,7 @@ static game_state *execute_move(game_state *state, char *move)
}
}
/*
* Check correctness: for every pair of edges, see whether they
* cross.
*/
if (!ret->completed) {
int i, j;
edge *e, *e2;
for (i = 0; (e = index234(ret->graph->edges, i)) != NULL; i++) {
for (j = i+1; (e2 = index234(ret->graph->edges, j)) != NULL; j++) {
if (e2->a == e->a || e2->a == e->b ||
e2->b == e->a || e2->b == e->b)
continue;
if (cross(ret->pts[e2->a], ret->pts[e2->b],
ret->pts[e->a], ret->pts[e->b]))
break;
}
if (e2)
break;
}
/*
* e == NULL if we've gone through all the edge pairs
* without finding a crossing.
*/
ret->completed = (e == NULL);
}
mark_crossings(ret);
return ret;
}
@ -1076,6 +1109,12 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
ret[COL_LINE * 3 + 1] = 0.0F;
ret[COL_LINE * 3 + 2] = 0.0F;
#ifdef SHOW_CROSSINGS
ret[COL_CROSSEDLINE * 3 + 0] = 1.0F;
ret[COL_CROSSEDLINE * 3 + 1] = 0.0F;
ret[COL_CROSSEDLINE * 3 + 2] = 0.0F;
#endif
ret[COL_OUTLINE * 3 + 0] = 0.0F;
ret[COL_OUTLINE * 3 + 1] = 0.0F;
ret[COL_OUTLINE * 3 + 2] = 0.0F;
@ -1179,7 +1218,12 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
x2 = p2.x * ds->tilesize / p2.d;
y2 = p2.y * ds->tilesize / p2.d;
draw_line(fe, x1, y1, x2, y2, COL_LINE);
draw_line(fe, x1, y1, x2, y2,
#ifdef SHOW_CROSSINGS
(oldstate?oldstate:state)->crosses[i] ?
COL_CROSSEDLINE :
#endif
COL_LINE);
}
/*