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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
Another diagnostic mode for Untangle: if compiled with
`-DSHOW_CROSSINGS', it will show each edge in red if it is crossed by anything, and in black otherwise. Distracting and not particularly useful during play, but occasionally handy for debugging cross(). [originally from svn r6136]
This commit is contained in:
102
untangle.c
102
untangle.c
@ -38,6 +38,9 @@
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enum {
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enum {
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COL_BACKGROUND,
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COL_BACKGROUND,
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COL_LINE,
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COL_LINE,
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#ifdef SHOW_CROSSINGS
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COL_CROSSEDLINE,
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#endif
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COL_OUTLINE,
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COL_OUTLINE,
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COL_POINT,
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COL_POINT,
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COL_DRAGPOINT,
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COL_DRAGPOINT,
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@ -78,6 +81,9 @@ struct game_state {
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game_params params;
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game_params params;
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int w, h; /* extent of coordinate system only */
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int w, h; /* extent of coordinate system only */
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point *pts;
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point *pts;
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#ifdef SHOW_CROSSINGS
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int *crosses; /* mark edges which are crossed */
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#endif
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struct graph *graph;
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struct graph *graph;
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int completed, cheated, just_solved;
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int completed, cheated, just_solved;
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};
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};
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@ -657,6 +663,49 @@ static char *validate_desc(game_params *params, char *desc)
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return NULL;
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return NULL;
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}
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}
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static void mark_crossings(game_state *state)
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{
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int ok = TRUE;
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int i, j;
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edge *e, *e2;
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#ifdef SHOW_CROSSINGS
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for (i = 0; (e = index234(state->graph->edges, i)) != NULL; i++)
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state->crosses[i] = FALSE;
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#endif
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/*
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* Check correctness: for every pair of edges, see whether they
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* cross.
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*/
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for (i = 0; (e = index234(state->graph->edges, i)) != NULL; i++) {
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for (j = i+1; (e2 = index234(state->graph->edges, j)) != NULL; j++) {
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if (e2->a == e->a || e2->a == e->b ||
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e2->b == e->a || e2->b == e->b)
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continue;
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if (cross(state->pts[e2->a], state->pts[e2->b],
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state->pts[e->a], state->pts[e->b])) {
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ok = FALSE;
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#ifdef SHOW_CROSSINGS
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state->crosses[i] = state->crosses[j] = TRUE;
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#else
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goto done; /* multi-level break - sorry */
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#endif
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}
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}
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}
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/*
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* e == NULL if we've gone through all the edge pairs
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* without finding a crossing.
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*/
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#ifndef SHOW_CROSSINGS
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done:
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#endif
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if (ok)
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state->completed = TRUE;
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}
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static game_state *new_game(midend_data *me, game_params *params, char *desc)
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static game_state *new_game(midend_data *me, game_params *params, char *desc)
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{
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{
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int n = params->n;
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int n = params->n;
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@ -670,7 +719,7 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
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state->graph = snew(struct graph);
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state->graph = snew(struct graph);
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state->graph->refcount = 1;
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state->graph->refcount = 1;
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state->graph->edges = newtree234(edgecmp);
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state->graph->edges = newtree234(edgecmp);
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state->completed = state->cheated = state->just_solved = FALSE;
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state->cheated = state->just_solved = FALSE;
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while (*desc) {
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while (*desc) {
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a = atoi(desc);
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a = atoi(desc);
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@ -688,6 +737,11 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
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addedge(state->graph->edges, a, b);
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addedge(state->graph->edges, a, b);
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}
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}
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#ifdef SHOW_CROSSINGS
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state->crosses = snewn(count234(state->graph->edges), int);
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#endif
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mark_crossings(state); /* sets up `crosses' and `completed' */
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return state;
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return state;
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}
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}
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@ -706,6 +760,11 @@ static game_state *dup_game(game_state *state)
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ret->completed = state->completed;
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ret->completed = state->completed;
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ret->cheated = state->cheated;
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ret->cheated = state->cheated;
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ret->just_solved = state->just_solved;
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ret->just_solved = state->just_solved;
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#ifdef SHOW_CROSSINGS
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ret->crosses = snewn(count234(ret->graph->edges), int);
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memcpy(ret->crosses, state->crosses,
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count234(ret->graph->edges) * sizeof(int));
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#endif
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return ret;
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return ret;
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}
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}
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@ -1019,33 +1078,7 @@ static game_state *execute_move(game_state *state, char *move)
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}
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}
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}
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}
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/*
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mark_crossings(ret);
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* Check correctness: for every pair of edges, see whether they
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* cross.
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*/
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if (!ret->completed) {
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int i, j;
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edge *e, *e2;
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for (i = 0; (e = index234(ret->graph->edges, i)) != NULL; i++) {
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for (j = i+1; (e2 = index234(ret->graph->edges, j)) != NULL; j++) {
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if (e2->a == e->a || e2->a == e->b ||
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e2->b == e->a || e2->b == e->b)
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continue;
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if (cross(ret->pts[e2->a], ret->pts[e2->b],
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ret->pts[e->a], ret->pts[e->b]))
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break;
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}
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if (e2)
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break;
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}
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/*
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* e == NULL if we've gone through all the edge pairs
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* without finding a crossing.
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*/
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ret->completed = (e == NULL);
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}
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return ret;
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return ret;
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}
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}
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@ -1076,6 +1109,12 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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ret[COL_LINE * 3 + 1] = 0.0F;
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ret[COL_LINE * 3 + 1] = 0.0F;
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ret[COL_LINE * 3 + 2] = 0.0F;
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ret[COL_LINE * 3 + 2] = 0.0F;
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#ifdef SHOW_CROSSINGS
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ret[COL_CROSSEDLINE * 3 + 0] = 1.0F;
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ret[COL_CROSSEDLINE * 3 + 1] = 0.0F;
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ret[COL_CROSSEDLINE * 3 + 2] = 0.0F;
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#endif
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ret[COL_OUTLINE * 3 + 0] = 0.0F;
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ret[COL_OUTLINE * 3 + 0] = 0.0F;
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ret[COL_OUTLINE * 3 + 1] = 0.0F;
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ret[COL_OUTLINE * 3 + 1] = 0.0F;
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ret[COL_OUTLINE * 3 + 2] = 0.0F;
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ret[COL_OUTLINE * 3 + 2] = 0.0F;
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@ -1179,7 +1218,12 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
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x2 = p2.x * ds->tilesize / p2.d;
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x2 = p2.x * ds->tilesize / p2.d;
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y2 = p2.y * ds->tilesize / p2.d;
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y2 = p2.y * ds->tilesize / p2.d;
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draw_line(fe, x1, y1, x2, y2, COL_LINE);
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draw_line(fe, x1, y1, x2, y2,
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#ifdef SHOW_CROSSINGS
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(oldstate?oldstate:state)->crosses[i] ?
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COL_CROSSEDLINE :
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#endif
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COL_LINE);
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}
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}
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/*
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/*
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