From 3c6493e7b363400479fc163970acd930b0f5db59 Mon Sep 17 00:00:00 2001 From: Ben Harris Date: Mon, 14 Aug 2023 01:46:20 +0100 Subject: [PATCH] Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Flood Clicking outside the grid hides the keyboard cursor, so it's not MOVE_UNUSED like it usually is. --- flood.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/flood.c b/flood.c index c6effeb..ea4f5a5 100644 --- a/flood.c +++ b/flood.c @@ -845,7 +845,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, state->soln && state->solnpos < state->soln->nmoves) { move = state->soln->moves[state->solnpos]; } else { - return NULL; + return MOVE_UNUSED; } if (tx >= 0 && tx < w && ty >= 0 && ty < h && @@ -858,7 +858,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, return dupstr(buf); } - return NULL; + return MOVE_NO_EFFECT; } static game_state *execute_move(const game_state *state, const char *move)