mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Fix completion checking in Killer Solo.
The check_valid() function was not verifying that each Killer cage summed to the right thing! Thanks to Chris Goodyer for spotting it. I wonder how nobody else has, in 8 years.
This commit is contained in:
77
solo.c
77
solo.c
@ -2960,11 +2960,46 @@ static int gridgen(int cr, struct block_structure *blocks,
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* End of grid generator code.
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*/
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static int check_killer_cage_sum(struct block_structure *kblocks,
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digit *kgrid, digit *grid, int blk)
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{
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/*
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* Returns: -1 if the cage has any empty square; 0 if all squares
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* are full but the sum is wrong; +1 if all squares are full and
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* they have the right sum.
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*
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* Does not check uniqueness of numbers within the cage; that's
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* done elsewhere (because in error highlighting it needs to be
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* detected separately so as to flag the error in a visually
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* different way).
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*/
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int n_squares = kblocks->nr_squares[blk];
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int sum = 0, clue = 0;
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int i;
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for (i = 0; i < n_squares; i++) {
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int xy = kblocks->blocks[blk][i];
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if (grid[xy] == 0)
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return -1;
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sum += grid[xy];
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if (kgrid[xy]) {
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assert(clue == 0);
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clue = kgrid[xy];
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}
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}
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assert(clue != 0);
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return sum == clue;
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}
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/*
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* Check whether a grid contains a valid complete puzzle.
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*/
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static int check_valid(int cr, struct block_structure *blocks,
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struct block_structure *kblocks, int xtype, digit *grid)
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struct block_structure *kblocks,
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digit *kgrid, int xtype, digit *grid)
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{
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unsigned char *used;
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int x, y, i, j, n;
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@ -3019,7 +3054,9 @@ static int check_valid(int cr, struct block_structure *blocks,
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/*
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* Check that each Killer cage, if any, contains at most one of
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* everything.
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* everything. If we also know the clues for those cages (which we
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* might not, when this function is called early in puzzle
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* generation), we also check that they all have the right sum.
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*/
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if (kblocks) {
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for (i = 0; i < kblocks->nr_blocks; i++) {
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@ -3033,6 +3070,11 @@ static int check_valid(int cr, struct block_structure *blocks,
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}
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used[grid[kblocks->blocks[i][j]]-1] = TRUE;
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}
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if (kgrid && check_killer_cage_sum(kblocks, kgrid, grid, i) != 1) {
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sfree(used);
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return FALSE;
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}
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}
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}
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@ -3619,7 +3661,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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if (!gridgen(cr, blocks, kblocks, params->xtype, grid, rs, area*area))
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continue;
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assert(check_valid(cr, blocks, kblocks, params->xtype, grid));
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assert(check_valid(cr, blocks, kblocks, NULL, params->xtype, grid));
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/*
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* Save the solved grid in aux.
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@ -4662,8 +4704,9 @@ static game_state *execute_move(const game_state *from, const char *move)
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* We've made a real change to the grid. Check to see
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* if the game has been completed.
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*/
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if (!ret->completed && check_valid(cr, ret->blocks, ret->kblocks,
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ret->xtype, ret->grid)) {
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if (!ret->completed && check_valid(
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cr, ret->blocks, ret->kblocks, ret->kgrid,
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ret->xtype, ret->grid)) {
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ret->completed = TRUE;
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}
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}
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@ -5170,26 +5213,10 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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highlight |= 16;
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if (d && state->kblocks) {
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int i, b = state->kblocks->whichblock[y*cr+x];
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int n_squares = state->kblocks->nr_squares[b];
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int sum = 0, clue = 0;
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for (i = 0; i < n_squares; i++) {
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int xy = state->kblocks->blocks[b][i];
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if (state->grid[xy] == 0)
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break;
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sum += state->grid[xy];
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if (state->kgrid[xy]) {
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assert(clue == 0);
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clue = state->kgrid[xy];
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}
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}
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if (i == n_squares) {
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assert(clue != 0);
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if (sum != clue)
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highlight |= 32;
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}
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if (check_killer_cage_sum(
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state->kblocks, state->kgrid, state->grid,
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state->kblocks->whichblock[y*cr+x]) == 0)
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highlight |= 32;
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}
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draw_number(dr, ds, state, x, y, highlight);
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