Fix completion checking in Killer Solo.

The check_valid() function was not verifying that each Killer cage
summed to the right thing! Thanks to Chris Goodyer for spotting it. I
wonder how nobody else has, in 8 years.
This commit is contained in:
Simon Tatham
2016-10-28 18:57:41 +01:00
parent b31155b732
commit 3ce69e84ca

77
solo.c
View File

@ -2960,11 +2960,46 @@ static int gridgen(int cr, struct block_structure *blocks,
* End of grid generator code.
*/
static int check_killer_cage_sum(struct block_structure *kblocks,
digit *kgrid, digit *grid, int blk)
{
/*
* Returns: -1 if the cage has any empty square; 0 if all squares
* are full but the sum is wrong; +1 if all squares are full and
* they have the right sum.
*
* Does not check uniqueness of numbers within the cage; that's
* done elsewhere (because in error highlighting it needs to be
* detected separately so as to flag the error in a visually
* different way).
*/
int n_squares = kblocks->nr_squares[blk];
int sum = 0, clue = 0;
int i;
for (i = 0; i < n_squares; i++) {
int xy = kblocks->blocks[blk][i];
if (grid[xy] == 0)
return -1;
sum += grid[xy];
if (kgrid[xy]) {
assert(clue == 0);
clue = kgrid[xy];
}
}
assert(clue != 0);
return sum == clue;
}
/*
* Check whether a grid contains a valid complete puzzle.
*/
static int check_valid(int cr, struct block_structure *blocks,
struct block_structure *kblocks, int xtype, digit *grid)
struct block_structure *kblocks,
digit *kgrid, int xtype, digit *grid)
{
unsigned char *used;
int x, y, i, j, n;
@ -3019,7 +3054,9 @@ static int check_valid(int cr, struct block_structure *blocks,
/*
* Check that each Killer cage, if any, contains at most one of
* everything.
* everything. If we also know the clues for those cages (which we
* might not, when this function is called early in puzzle
* generation), we also check that they all have the right sum.
*/
if (kblocks) {
for (i = 0; i < kblocks->nr_blocks; i++) {
@ -3033,6 +3070,11 @@ static int check_valid(int cr, struct block_structure *blocks,
}
used[grid[kblocks->blocks[i][j]]-1] = TRUE;
}
if (kgrid && check_killer_cage_sum(kblocks, kgrid, grid, i) != 1) {
sfree(used);
return FALSE;
}
}
}
@ -3619,7 +3661,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
if (!gridgen(cr, blocks, kblocks, params->xtype, grid, rs, area*area))
continue;
assert(check_valid(cr, blocks, kblocks, params->xtype, grid));
assert(check_valid(cr, blocks, kblocks, NULL, params->xtype, grid));
/*
* Save the solved grid in aux.
@ -4662,8 +4704,9 @@ static game_state *execute_move(const game_state *from, const char *move)
* We've made a real change to the grid. Check to see
* if the game has been completed.
*/
if (!ret->completed && check_valid(cr, ret->blocks, ret->kblocks,
ret->xtype, ret->grid)) {
if (!ret->completed && check_valid(
cr, ret->blocks, ret->kblocks, ret->kgrid,
ret->xtype, ret->grid)) {
ret->completed = TRUE;
}
}
@ -5170,26 +5213,10 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
highlight |= 16;
if (d && state->kblocks) {
int i, b = state->kblocks->whichblock[y*cr+x];
int n_squares = state->kblocks->nr_squares[b];
int sum = 0, clue = 0;
for (i = 0; i < n_squares; i++) {
int xy = state->kblocks->blocks[b][i];
if (state->grid[xy] == 0)
break;
sum += state->grid[xy];
if (state->kgrid[xy]) {
assert(clue == 0);
clue = state->kgrid[xy];
}
}
if (i == n_squares) {
assert(clue != 0);
if (sum != clue)
highlight |= 32;
}
if (check_killer_cage_sum(
state->kblocks, state->kgrid, state->grid,
state->kblocks->whichblock[y*cr+x]) == 0)
highlight |= 32;
}
draw_number(dr, ds, state, x, y, highlight);