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Introduce some infrastructure to permit games' print functions to
draw dotted lines. No puzzle yet uses this, but one's about to. [originally from svn r8453]
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@ -184,7 +184,7 @@ const struct drawing_api nestedvm_drawing = {
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nestedvm_blitter_save,
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nestedvm_blitter_load,
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NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
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NULL, /* line_width */
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NULL, NULL, /* line_width, line_dotted */
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};
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int jcallback_key_event(int x, int y, int keyval)
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