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Introduce some infrastructure to permit games' print functions to
draw dotted lines. No puzzle yet uses this, but one's about to. [originally from svn r8453]
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1
nullfe.c
1
nullfe.c
@ -36,6 +36,7 @@ int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
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int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
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{ return 0; }
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void print_line_width(drawing *dr, int width) {}
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void print_line_dotted(drawing *dr, int dotted) {}
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void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
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void status_bar(drawing *dr, char *text) {}
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