Introduce some infrastructure to permit games' print functions to

draw dotted lines. No puzzle yet uses this, but one's about to.

[originally from svn r8453]
This commit is contained in:
Simon Tatham
2009-02-22 12:05:38 +00:00
parent 9249f09619
commit 407f29c46f
7 changed files with 56 additions and 3 deletions

View File

@ -225,7 +225,7 @@ struct frontend {
int printoffsetx, printoffsety;
float printpixelscale;
int fontstart;
int linewidth;
int linewidth, linedotted;
drawing *dr;
int xmin, ymin;
float puzz_scale;
@ -493,12 +493,16 @@ static void win_set_pen(frontend *fe, int colour, int thin)
float r, g, b;
int width = thin ? 0 : fe->linewidth;
if (fe->linedotted)
width = 0;
print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b);
/*
* Stroking in hatched colours is not permitted.
*/
assert(hatch < 0);
pen = CreatePen(PS_SOLID, width, RGB(r * 255, g * 255, b * 255));
pen = CreatePen(fe->linedotted ? PS_DOT : PS_SOLID,
width, RGB(r * 255, g * 255, b * 255));
} else {
pen = fe->pens[colour];
}
@ -792,6 +796,17 @@ static void win_line_width(void *handle, float width)
fe->linewidth = (int)(width * fe->printpixelscale);
}
static void win_line_dotted(void *handle, int dotted)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
fe->linedotted = dotted;
}
static void win_begin_doc(void *handle, int pages)
{
frontend *fe = (frontend *)handle;
@ -882,6 +897,7 @@ static void win_begin_puzzle(void *handle, float xm, float xc,
fe->printpixelscale = scale;
fe->linewidth = 1;
fe->linedotted = FALSE;
}
static void win_end_puzzle(void *handle)
@ -963,6 +979,7 @@ const struct drawing_api win_drawing = {
win_end_page,
win_end_doc,
win_line_width,
win_line_dotted,
};
void print(frontend *fe)