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Cleanup: remove the game_state parameter to game_colours(). No game
was actually using it, and also it wasn't being called again for different game states or different game parameters, so it would have been a mistake to depend on anything in that game state. Games are now expected to commit in advance to a single fixed list of all the colours they will ever need, which was the case in practice already and simplifies any later port to a colour-poor platform. Also this change has removed a lot of unnecessary faff from midend_colours(). [originally from svn r6416]
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@ -2230,7 +2230,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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ds->tilesize = tilesize;
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}
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static float *game_colours(frontend *fe, game_state *state, int *ncolours)
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static float *game_colours(frontend *fe, int *ncolours)
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{
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float *ret = snewn(3 * NCOLOURS, float);
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int i;
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