Cleanups from James H: a few missing statics, a precautionary cast

or two, a debugging fix, a couple of explicit initialisations of
variables that were previously read uninitialised, and a fix for a
whopping great big memory leak in Slant owing to me having
completely forgotten to write free_game().

[originally from svn r6159]
This commit is contained in:
Simon Tatham
2005-08-03 12:44:51 +00:00
parent c212a1b5eb
commit 414330d9ad
5 changed files with 23 additions and 12 deletions

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@ -590,8 +590,7 @@ static int fire_laser_internal(game_state *state, int x, int y, int direction)
if (isball(state, x, y, direction, LOOK_FORWARD)) { if (isball(state, x, y, direction, LOOK_FORWARD)) {
/* we're facing a ball; send back a reflection. */ /* we're facing a ball; send back a reflection. */
debug(("Ball ahead of (%d, %d); HIT at (%d, %d), new grid 0x%x\n", debug(("Ball ahead of (%d, %d)", x, y));
x, y, xstart, ystart, GRID(state, xstart, ystart)));
return LASER_HIT; /* hit */ return LASER_HIT; /* hit */
} }
@ -1111,7 +1110,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
ds->w = state->w; ds->h = state->h; ds->w = state->w; ds->h = state->h;
ds->grid = snewn((state->w+2)*(state->h+2), unsigned int); ds->grid = snewn((state->w+2)*(state->h+2), unsigned int);
memset(ds->grid, 0, (state->w+2)*(state->h+2)*sizeof(unsigned int)); memset(ds->grid, 0, (state->w+2)*(state->h+2)*sizeof(unsigned int));
ds->started = 0; ds->started = ds->reveal = 0;
ds->flash_laserno = LASER_EMPTY; ds->flash_laserno = LASER_EMPTY;
return ds; return ds;

2
dsf.c
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@ -4,6 +4,8 @@
* worry about avoiding closed loops. * worry about avoiding closed loops.
*/ */
#include "puzzles.h"
int dsf_canonify(int *dsf, int val) int dsf_canonify(int *dsf, int val)
{ {
int v2 = val; int v2 = val;

16
slant.c
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@ -198,7 +198,7 @@ struct solver_scratch {
int *dsf; int *dsf;
}; };
struct solver_scratch *new_scratch(int w, int h) static struct solver_scratch *new_scratch(int w, int h)
{ {
int W = w+1, H = h+1; int W = w+1, H = h+1;
struct solver_scratch *ret = snew(struct solver_scratch); struct solver_scratch *ret = snew(struct solver_scratch);
@ -206,7 +206,7 @@ struct solver_scratch *new_scratch(int w, int h)
return ret; return ret;
} }
void free_scratch(struct solver_scratch *sc) static void free_scratch(struct solver_scratch *sc)
{ {
sfree(sc->dsf); sfree(sc->dsf);
sfree(sc); sfree(sc);
@ -629,6 +629,13 @@ static game_state *dup_game(game_state *state)
static void free_game(game_state *state) static void free_game(game_state *state)
{ {
sfree(state->soln);
assert(state->clues);
if (--state->clues->refcount <= 0) {
sfree(state->clues->clues);
sfree(state->clues->dsf);
sfree(state->clues);
}
sfree(state); sfree(state);
} }
@ -747,7 +754,7 @@ static char *solve_game(game_state *state, game_state *currstate,
for (x = 0; x < w; x++) { for (x = 0; x < w; x++) {
int v = (soln[y*w+x] == bs ? -1 : +1); int v = (soln[y*w+x] == bs ? -1 : +1);
if (state->soln[y*w+x] != v) { if (state->soln[y*w+x] != v) {
int len = sprintf(buf, ";%c%d,%d", v < 0 ? '\\' : '/', x, y); int len = sprintf(buf, ";%c%d,%d", (int)(v < 0 ? '\\' : '/'), x, y);
if (movelen + len >= movesize) { if (movelen + len >= movesize) {
movesize = movelen + len + 256; movesize = movelen + len + 256;
move = sresize(move, movesize, char); move = sresize(move, movesize, char);
@ -894,7 +901,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
v = -1; v = -1;
} }
sprintf(buf, "%c%d,%d", v==-1 ? '\\' : v==+1 ? '/' : 'C', x, y); sprintf(buf, "%c%d,%d", (int)(v==-1 ? '\\' : v==+1 ? '/' : 'C'), x, y);
return dupstr(buf); return dupstr(buf);
} }
@ -996,6 +1003,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
static void game_free_drawstate(game_drawstate *ds) static void game_free_drawstate(game_drawstate *ds)
{ {
sfree(ds->todraw);
sfree(ds->grid); sfree(ds->grid);
sfree(ds); sfree(ds);
} }

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@ -218,7 +218,7 @@ typedef struct {
#define greater64(i,j) ( (i).hi>(j).hi || ((i).hi==(j).hi && (i).lo>(j).lo)) #define greater64(i,j) ( (i).hi>(j).hi || ((i).hi==(j).hi && (i).lo>(j).lo))
#define sign64(i) ((i).hi < 0 ? -1 : (i).hi==0 && (i).lo==0 ? 0 : +1) #define sign64(i) ((i).hi < 0 ? -1 : (i).hi==0 && (i).lo==0 ? 0 : +1)
int64 mulu32to64(unsigned long x, unsigned long y) static int64 mulu32to64(unsigned long x, unsigned long y)
{ {
unsigned long a, b, c, d, t; unsigned long a, b, c, d, t;
int64 ret; int64 ret;
@ -247,7 +247,7 @@ int64 mulu32to64(unsigned long x, unsigned long y)
return ret; return ret;
} }
int64 mul32to64(long x, long y) static int64 mul32to64(long x, long y)
{ {
int sign = +1; int sign = +1;
int64 ret; int64 ret;
@ -276,7 +276,7 @@ int64 mul32to64(long x, long y)
return ret; return ret;
} }
int64 dotprod64(long a, long b, long p, long q) static int64 dotprod64(long a, long b, long p, long q)
{ {
int64 ab, pq; int64 ab, pq;

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@ -417,7 +417,7 @@ void end_draw(frontend *fe)
void deactivate_timer(frontend *fe) void deactivate_timer(frontend *fe)
{ {
KillTimer(fe->hwnd, fe->timer); if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
fe->timer = 0; fe->timer = 0;
} }
@ -575,9 +575,11 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
find_help_file(fe); find_help_file(fe);
fe->inst = inst; fe->inst = inst;
midend_new_game(fe->me);
fe->timer = 0; fe->timer = 0;
fe->hwnd = NULL;
midend_new_game(fe->me);
fe->fonts = NULL; fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0; fe->nfonts = fe->fontsize = 0;