Make encode_ui() and decode_ui() optional in back-ends

The majority of back-ends define encode_ui() to return NULL and
decode_ui() to do nothing.  This commit allows them to instead specify
the relevant function pointers as NULL, in which case the mid-end won't
try to call them.

I'm planning to add a parameter to decode_ui(), and if I'm going to have
to touch every back-end's version of decode_ui(), I may as well ensure
that most of them never need to be touched again.  And obviously
encode_ui() should go the same way for symmetry.
This commit is contained in:
Ben Harris
2023-02-13 22:41:40 +00:00
parent e411db788c
commit 418cb3a567
42 changed files with 88 additions and 445 deletions

View File

@ -983,15 +983,6 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
static char *encode_ui(const game_ui *ui)
{
return NULL;
}
static void decode_ui(game_ui *ui, const char *encoding)
{
}
/* ----------------------------------------------------------------------
* Process a move.
*/
@ -1869,8 +1860,8 @@ const struct game thegame = {
false, NULL, NULL, /* can_format_as_text_now, text_format */
new_ui,
free_ui,
encode_ui,
decode_ui,
NULL, /* encode_ui */
NULL, /* decode_ui */
NULL, /* game_request_keys */
game_changed_state,
current_key_label,