Patches from James H. The usual stuff (memory leak fixes and 16-bit

cleanliness), plus he's enlarged the pencil-mark circles from
TILESIZE/8 to TILESIZE/7. Makes no difference at all (thanks to
integer division) when TILESIZE is the default of 20, but presumably
helps at some other tile sizes. Fine by me.

[originally from svn r6265]
This commit is contained in:
Simon Tatham
2005-09-03 18:32:58 +00:00
parent d7c12b3122
commit 41b9855da9

13
map.c
View File

@ -2169,6 +2169,7 @@ static void free_game(game_state *state)
sfree(state->map->regiony); sfree(state->map->regiony);
sfree(state->map); sfree(state->map);
} }
sfree(state->pencil);
sfree(state->colouring); sfree(state->colouring);
sfree(state); sfree(state);
} }
@ -2606,11 +2607,11 @@ static void draw_error(drawing *dr, game_drawstate *ds, int x, int y)
static void draw_square(drawing *dr, game_drawstate *ds, static void draw_square(drawing *dr, game_drawstate *ds,
game_params *params, struct map *map, game_params *params, struct map *map,
int x, int y, int v) int x, int y, unsigned long v)
{ {
int w = params->w, h = params->h, wh = w*h; int w = params->w, h = params->h, wh = w*h;
int tv, bv, xo, yo, errs, pencil, i, j, oldj; int tv, bv, xo, yo, i, j, oldj;
int show_numbers; unsigned long errs, pencil, show_numbers;
errs = v & ERR_MASK; errs = v & ERR_MASK;
v &= ~ERR_MASK; v &= ~ERR_MASK;
@ -2679,7 +2680,7 @@ static void draw_square(drawing *dr, game_drawstate *ds,
draw_circle(dr, COORD(x) + (xo+1)*TILESIZE/5, draw_circle(dr, COORD(x) + (xo+1)*TILESIZE/5,
COORD(y) + (yo+1)*TILESIZE/5, COORD(y) + (yo+1)*TILESIZE/5,
TILESIZE/8, COL_0 + c, COL_0 + c); TILESIZE/7, COL_0 + c, COL_0 + c);
} }
/* /*
@ -2781,7 +2782,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
for (x = 0; x < w; x++) { for (x = 0; x < w; x++) {
int tv = state->colouring[state->map->map[TE * wh + y*w+x]]; int tv = state->colouring[state->map->map[TE * wh + y*w+x]];
int bv = state->colouring[state->map->map[BE * wh + y*w+x]]; int bv = state->colouring[state->map->map[BE * wh + y*w+x]];
int v; unsigned long v;
if (tv < 0) if (tv < 0)
tv = FOUR; tv = FOUR;
@ -2864,7 +2865,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
*/ */
for (y = 0; y < h; y++) for (y = 0; y < h; y++)
for (x = 0; x < w; x++) { for (x = 0; x < w; x++) {
int v = ds->todraw[y*w+x]; unsigned long v = ds->todraw[y*w+x];
if (ds->drawn[y*w+x] != v) { if (ds->drawn[y*w+x] != v) {
draw_square(dr, ds, &state->p, state->map, x, y, v); draw_square(dr, ds, &state->p, state->map, x, y, v);
ds->drawn[y*w+x] = v; ds->drawn[y*w+x] = v;