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GTK 3 port: don't turn off drawing area double buffering.
I think I did this in GTK2 on the basis that our server-side cache pixmap was double-buffering enough for us - any puzzle which erased a big area with a background rectangle and then redrew over the top of it would do so only on the off-screen pixmap, and the updates would only be copied to the visible window after it was all done. In GTK3, I don't think there's any need - this is all the usual way things are done anyway, as far as I can see. So I've turned this call back off, at least until I hear of a reason why I need it again.
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2
gtk.c
2
gtk.c
@ -2573,7 +2573,7 @@ static frontend *new_window(char *arg, int argtype, char **error)
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fe->statusbar = NULL;
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fe->area = gtk_drawing_area_new();
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#if GTK_CHECK_VERSION(2,0,0)
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#if GTK_CHECK_VERSION(2,0,0) && !GTK_CHECK_VERSION(3,0,0)
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gtk_widget_set_double_buffered(fe->area, FALSE);
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#endif
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{
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