From 41ebdb29c6e40be97d2b02259c41522319d131d9 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Fri, 3 Jun 2005 12:10:32 +0000 Subject: [PATCH] Unique solubility in Mines means that you can massively increase the mine density without (as you would with a conventional random grid generator) rendering the game completely unplayable. High mine densities are really good fun, and the point of the presets menu is to provide people with pre-tested good settings and things they might not have thought to try for themselves; so here are three additional presets with high densities. [originally from svn r5906] --- mines.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mines.c b/mines.c index df8ecfa..969c3ec 100644 --- a/mines.c +++ b/mines.c @@ -97,8 +97,11 @@ static game_params *default_params(void) static const struct game_params mines_presets[] = { {9, 9, 10, TRUE}, + {9, 9, 35, TRUE}, {16, 16, 40, TRUE}, + {16, 16, 99, TRUE}, {30, 16, 99, TRUE}, + {30, 16, 170, TRUE}, }; static int game_fetch_preset(int i, char **name, game_params **params)