mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Gareth points out that the recess highlights around the outside of
the grid, in all games that have them, are drawn incorrectly when the grid is not square. Fixed. [originally from svn r5893]
This commit is contained in:
18
twiddle.c
18
twiddle.c
@ -1005,7 +1005,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
bgcolour = COL_BACKGROUND;
|
||||
|
||||
if (!ds->started) {
|
||||
int coords[6];
|
||||
int coords[10];
|
||||
|
||||
draw_rect(fe, 0, 0,
|
||||
TILE_SIZE * state->w + 2 * BORDER,
|
||||
@ -1021,15 +1021,19 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
|
||||
coords[1] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
|
||||
coords[2] = COORD(state->w) + HIGHLIGHT_WIDTH - 1;
|
||||
coords[3] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
coords[4] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
coords[5] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
|
||||
draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT);
|
||||
coords[4] = coords[2] - TILE_SIZE;
|
||||
coords[5] = coords[3] + TILE_SIZE;
|
||||
coords[8] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1;
|
||||
coords[6] = coords[8] + TILE_SIZE;
|
||||
coords[7] = coords[9] - TILE_SIZE;
|
||||
draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
|
||||
draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
|
||||
|
||||
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
|
||||
draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
|
||||
|
||||
ds->started = TRUE;
|
||||
}
|
||||
|
Reference in New Issue
Block a user