From 437b69542fc34ae48bee14dc821ef9df1c71c62a Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Tue, 31 May 2005 18:25:06 +0000 Subject: [PATCH] Bah, and remove the TODO item. As usual. [originally from svn r5887] --- mines.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/mines.c b/mines.c index 6ecdc95..d1ca4ff 100644 --- a/mines.c +++ b/mines.c @@ -2,13 +2,6 @@ * mines.c: Minesweeper clone with sophisticated grid generation. * * Still TODO: - * - * - possibly disable undo? Or alternatively mark game states as - * `cheated', although that's horrid. - * + OK. Rather than _disabling_ undo, we have a hook callable - * in the game backend which is called before we do an undo. - * That hook can talk to the game_ui and set the cheated flag, - * and then make_move can avoid setting the `won' flag after that. * * - think about configurably supporting question marks. Once, * that is, we've thought about configurability in general!