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synced 2025-04-22 00:15:46 -07:00
Configuration dialog box, on the GTK front end only as yet.
[originally from svn r4182]
This commit is contained in:
68
net.c
68
net.c
@ -12,6 +12,7 @@
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#include "tree234.h"
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const char *const game_name = "Net";
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const int game_can_configure = TRUE;
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#define PI 3.141592653589793238462643383279502884197169399
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@ -182,6 +183,73 @@ game_params *dup_params(game_params *params)
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return ret;
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}
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config_item *game_configure(game_params *params)
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{
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config_item *ret;
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char buf[80];
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ret = snewn(5, config_item);
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ret[0].name = "Width";
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ret[0].type = STRING;
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sprintf(buf, "%d", params->width);
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ret[0].sval = dupstr(buf);
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ret[0].ival = 0;
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ret[1].name = "Height";
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ret[1].type = STRING;
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sprintf(buf, "%d", params->height);
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ret[1].sval = dupstr(buf);
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ret[1].ival = 0;
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ret[2].name = "Walls wrap around";
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ret[2].type = BOOLEAN;
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ret[2].sval = NULL;
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ret[2].ival = params->wrapping;
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ret[3].name = "Barrier probability";
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ret[3].type = STRING;
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sprintf(buf, "%g", params->barrier_probability);
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ret[3].sval = dupstr(buf);
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ret[3].ival = 0;
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ret[4].name = NULL;
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ret[4].type = ENDCFG;
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ret[4].sval = NULL;
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ret[4].ival = 0;
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return ret;
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}
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game_params *custom_params(config_item *cfg)
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{
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game_params *ret = snew(game_params);
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ret->width = atoi(cfg[0].sval);
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ret->height = atoi(cfg[1].sval);
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ret->wrapping = cfg[2].ival;
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ret->barrier_probability = atof(cfg[3].sval);
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return ret;
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}
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char *validate_params(game_params *params)
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{
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if (params->width <= 0 && params->height <= 0)
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return "Width and height must both be greater than zero";
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if (params->width <= 0)
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return "Width must be greater than zero";
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if (params->height <= 0)
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return "Height must be greater than zero";
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if (params->width <= 1 && params->height <= 1)
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return "At least one of width and height must be greater than one";
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if (params->barrier_probability < 0)
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return "Barrier probability may not be negative";
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if (params->barrier_probability > 1)
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return "Barrier probability may not be greater than 1";
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return NULL;
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}
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/* ----------------------------------------------------------------------
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* Randomly select a new game seed.
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*/
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