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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 16:32:13 -07:00
Configuration dialog box, on the GTK front end only as yet.
[originally from svn r4182]
This commit is contained in:
39
puzzles.h
39
puzzles.h
@ -31,6 +31,7 @@ enum {
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#define IGNOREARG(x) ( (x) = (x) )
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typedef struct frontend frontend;
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typedef struct config_item config_item;
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typedef struct midend_data midend_data;
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typedef struct random_state random_state;
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typedef struct game_params game_params;
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@ -47,6 +48,38 @@ typedef struct game_drawstate game_drawstate;
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#define FONT_FIXED 0
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#define FONT_VARIABLE 1
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/*
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* Structure used to pass configuration data between frontend and
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* game
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*/
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enum { STRING, CHOICES, BOOLEAN, ENDCFG };
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struct config_item {
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/*
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* `name' is never dynamically allocated.
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*/
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char *name;
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/*
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* `type' contains one of the above values.
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*/
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int type;
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/*
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* For STRING, `sval' is always dynamically allocated and
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* non-NULL. For BOOLEAN and ENDCFG, `sval' is always NULL. For
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* CHOICES, `sval' is non-NULL, _not_ dynamically allocated,
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* and contains a set of option strings separated by a
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* delimiter. The delimeter is also the first character in the
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* string, so for example ":Foo:Bar:Baz" gives three options
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* `Foo', `Bar' and `Baz'.
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*/
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char *sval;
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/*
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* For BOOLEAN, this is TRUE or FALSE. For CHOICES, it
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* indicates the chosen index from the `sval' list. In the
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* above example, 0==Foo, 1==Bar and 2==Baz.
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*/
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int ival;
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};
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/*
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* Platform routines
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*/
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@ -84,6 +117,8 @@ int midend_num_presets(midend_data *me);
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void midend_fetch_preset(midend_data *me, int n,
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char **name, game_params **params);
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int midend_wants_statusbar(midend_data *me);
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config_item *midend_get_config(midend_data *me);
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char *midend_set_config(midend_data *me, config_item *cfg);
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/*
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* malloc.c
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@ -115,10 +150,14 @@ void random_free(random_state *state);
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* Game-specific routines
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*/
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extern const char *const game_name;
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const int game_can_configure;
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game_params *default_params(void);
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int game_fetch_preset(int i, char **name, game_params **params);
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void free_params(game_params *params);
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game_params *dup_params(game_params *params);
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config_item *game_configure(game_params *params);
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game_params *custom_params(config_item *cfg);
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char *validate_params(game_params *params);
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char *new_game_seed(game_params *params);
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game_state *new_game(game_params *params, char *seed);
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game_state *dup_game(game_state *state);
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