Configuration dialog box, on the GTK front end only as yet.

[originally from svn r4182]
This commit is contained in:
Simon Tatham
2004-05-01 11:32:12 +00:00
parent b1bfb378f4
commit 44ff00665b
8 changed files with 623 additions and 10 deletions

View File

@ -31,6 +31,7 @@ enum {
#define IGNOREARG(x) ( (x) = (x) )
typedef struct frontend frontend;
typedef struct config_item config_item;
typedef struct midend_data midend_data;
typedef struct random_state random_state;
typedef struct game_params game_params;
@ -47,6 +48,38 @@ typedef struct game_drawstate game_drawstate;
#define FONT_FIXED 0
#define FONT_VARIABLE 1
/*
* Structure used to pass configuration data between frontend and
* game
*/
enum { STRING, CHOICES, BOOLEAN, ENDCFG };
struct config_item {
/*
* `name' is never dynamically allocated.
*/
char *name;
/*
* `type' contains one of the above values.
*/
int type;
/*
* For STRING, `sval' is always dynamically allocated and
* non-NULL. For BOOLEAN and ENDCFG, `sval' is always NULL. For
* CHOICES, `sval' is non-NULL, _not_ dynamically allocated,
* and contains a set of option strings separated by a
* delimiter. The delimeter is also the first character in the
* string, so for example ":Foo:Bar:Baz" gives three options
* `Foo', `Bar' and `Baz'.
*/
char *sval;
/*
* For BOOLEAN, this is TRUE or FALSE. For CHOICES, it
* indicates the chosen index from the `sval' list. In the
* above example, 0==Foo, 1==Bar and 2==Baz.
*/
int ival;
};
/*
* Platform routines
*/
@ -84,6 +117,8 @@ int midend_num_presets(midend_data *me);
void midend_fetch_preset(midend_data *me, int n,
char **name, game_params **params);
int midend_wants_statusbar(midend_data *me);
config_item *midend_get_config(midend_data *me);
char *midend_set_config(midend_data *me, config_item *cfg);
/*
* malloc.c
@ -115,10 +150,14 @@ void random_free(random_state *state);
* Game-specific routines
*/
extern const char *const game_name;
const int game_can_configure;
game_params *default_params(void);
int game_fetch_preset(int i, char **name, game_params **params);
void free_params(game_params *params);
game_params *dup_params(game_params *params);
config_item *game_configure(game_params *params);
game_params *custom_params(config_item *cfg);
char *validate_params(game_params *params);
char *new_game_seed(game_params *params);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);