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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Unruly, Group: reference-count the 'immutable' array.
I noticed this during the bool trawl: both of these games have an array of flags indicating which grid squares are immutable starting clues, and copy it in every call to dup_game, which is completely unnecessary because it doesn't change during play. So now each one lives in a reference-counted structure, as per my usual practice in similar cases elsewhere.
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31
unruly.c
31
unruly.c
@ -133,11 +133,16 @@ enum {
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#define FF_FLASH2 0x0800
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#define FF_IMMUTABLE 0x1000
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typedef struct unruly_common {
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int refcount;
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bool *immutable;
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} unruly_common;
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struct game_state {
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int w2, h2;
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bool unique;
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char *grid;
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bool *immutable;
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unruly_common *common;
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bool completed, cheated;
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};
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@ -353,10 +358,12 @@ static game_state *blank_state(int w2, int h2, bool unique)
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state->h2 = h2;
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state->unique = unique;
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state->grid = snewn(s, char);
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state->immutable = snewn(s, bool);
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state->common = snew(unruly_common);
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state->common->refcount = 1;
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state->common->immutable = snewn(s, bool);
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memset(state->grid, EMPTY, s);
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memset(state->immutable, 0, s*sizeof(bool));
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memset(state->common->immutable, 0, s*sizeof(bool));
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state->completed = state->cheated = false;
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@ -379,14 +386,14 @@ static game_state *new_game(midend *me, const game_params *params,
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pos += (*p - 'a');
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if (pos < s) {
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state->grid[pos] = N_ZERO;
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state->immutable[pos] = true;
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state->common->immutable[pos] = true;
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}
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pos++;
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} else if (*p >= 'A' && *p < 'Z') {
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pos += (*p - 'A');
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if (pos < s) {
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state->grid[pos] = N_ONE;
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state->immutable[pos] = true;
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state->common->immutable[pos] = true;
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}
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pos++;
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} else if (*p == 'Z' || *p == 'z') {
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@ -409,7 +416,8 @@ static game_state *dup_game(const game_state *state)
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game_state *ret = blank_state(w2, h2, state->unique);
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memcpy(ret->grid, state->grid, s);
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memcpy(ret->immutable, state->immutable, s*sizeof(bool));
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ret->common = state->common;
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ret->common->refcount++;
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ret->completed = state->completed;
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ret->cheated = state->cheated;
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@ -420,7 +428,10 @@ static game_state *dup_game(const game_state *state)
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static void free_game(game_state *state)
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{
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sfree(state->grid);
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sfree(state->immutable);
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if (--state->common->refcount == 0) {
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sfree(state->common->immutable);
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sfree(state->common);
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}
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sfree(state);
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}
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@ -1539,7 +1550,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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char buf[80];
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char c, i;
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if (state->immutable[hy * w2 + hx])
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if (state->common->immutable[hy * w2 + hx])
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return NULL;
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c = '-';
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@ -1604,7 +1615,7 @@ static game_state *execute_move(const game_state *state, const char *move)
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ret = dup_game(state);
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i = y * w2 + x;
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if (state->immutable[i]) {
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if (state->common->immutable[i]) {
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free_game(ret);
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return NULL;
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}
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@ -1820,7 +1831,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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tile |= flash;
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if (state->immutable[i])
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if (state->common->immutable[i])
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tile |= FF_IMMUTABLE;
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if (ui->cursor && ui->cx == x && ui->cy == y)
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