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Tents: fix bias in tent placement.
In the very first stage of game generation, we're supposed to pick 1/5 of the grid squares to put tents in, in a uniformly random manner. It failed to be uniform, because I had the wrong limit in random_upto - but it was too small rather than too large, so it never overran the buffer in a way that something like ASan or valgrind would have caught.
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