Highlight the sides as well as the top of a tower when it's

selected. I think this is a more or less aesthetically neutral
change for the actual selection, but the selection code is reused to
draw the victory flash and that's greatly improved by not having the
tower sides remain unflashed.

[originally from svn r8843]
This commit is contained in:
Simon Tatham
2010-01-16 12:38:15 +00:00
parent 854f4b2386
commit 4a9961a572

View File

@ -1525,12 +1525,14 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
int x, int y, long tile) int x, int y, long tile)
{ {
int w = clues->w /* , a = w*w */; int w = clues->w /* , a = w*w */;
int tx, ty; int tx, ty, bg;
char str[64]; char str[64];
tx = COORD(x); tx = COORD(x);
ty = COORD(y); ty = COORD(y);
bg = (tile & DF_HIGHLIGHT) ? COL_HIGHLIGHT : COL_BACKGROUND;
/* draw tower */ /* draw tower */
if (ds->three_d && (tile & DF_PLAYAREA) && (tile & DF_DIGIT_MASK)) { if (ds->three_d && (tile & DF_PLAYAREA) && (tile & DF_DIGIT_MASK)) {
int coords[8]; int coords[8];
@ -1546,7 +1548,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
coords[5] = coords[3] - yoff; coords[5] = coords[3] - yoff;
coords[6] = coords[0] + xoff; coords[6] = coords[0] + xoff;
coords[7] = coords[1] - yoff; coords[7] = coords[1] - yoff;
draw_polygon(dr, coords, 4, COL_BACKGROUND, COL_GRID); draw_polygon(dr, coords, 4, bg, COL_GRID);
/* bottom face of tower */ /* bottom face of tower */
coords[0] = tx + TILESIZE; coords[0] = tx + TILESIZE;
@ -1557,7 +1559,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
coords[5] = coords[3] - yoff; coords[5] = coords[3] - yoff;
coords[6] = coords[0] + xoff; coords[6] = coords[0] + xoff;
coords[7] = coords[1] - yoff; coords[7] = coords[1] - yoff;
draw_polygon(dr, coords, 4, COL_BACKGROUND, COL_GRID); draw_polygon(dr, coords, 4, bg, COL_GRID);
/* now offset all subsequent drawing to the top of the tower */ /* now offset all subsequent drawing to the top of the tower */
tx += xoff; tx += xoff;
@ -1565,8 +1567,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
} }
/* erase background */ /* erase background */
draw_rect(dr, tx, ty, TILESIZE, TILESIZE, draw_rect(dr, tx, ty, TILESIZE, TILESIZE, bg);
(tile & DF_HIGHLIGHT) ? COL_HIGHLIGHT : COL_BACKGROUND);
/* pencil-mode highlight */ /* pencil-mode highlight */
if (tile & DF_HIGHLIGHT_PENCIL) { if (tile & DF_HIGHLIGHT_PENCIL) {